Kale Collins
Forum Replies Created
-
Thanks Steve! I do know of shaders.
but how is it being reflected?
is there a sky, and landscape here with the same material applied?
And if so is the iridescence on the chain simply just a reflection of that same material?~{^-^}~
-
Lol wow I’m a fool
thanks so much !!! dont know how I didn’t catch that????~{^-^}~
-
Ok, well I seemed to solve it/ Was messing around with the functions for a while in the Cache tag for the overall scene.
Just control click the the offset to the frame on the frame , basically whenever it is clicked red it will begin, whether you want it to start at frame 0 at frame 0, or begin at frame 10 with the cache from -35.
Hope I explained that sensibly.~{^-^}~
-
Yes my student version has Mograph as well as Matrix Extrude! I am finished with creating the plant growing.
Now, All I want to do is delay the start time of the Matrix Extrude to a later frame (maybe frame 20?)
I’m asking if this is possible?
And if so, how?
Thanks again!~{^-^}~
-
Thanks for the response!
So I’m working in Cinema 4D r19 student version. I believe that product isn’t compatible with the student version..
Are you saying there is no way to delay the start time without a plugin/product???
Just need that clarification if possible,
thanks!~{^-^}~
-
-
Here is my file! do let me know if theres any solution ,
cheers ☺
12501_example.c4d.zip.zip~{^-^}~
-
Kale Collins
June 8, 2018 at 5:14 am in reply to: RealFlow: Mesh/Fluid wont create Initial state. Crown Daemon not rendering on impactUpdate: my file crashed, not surprisingly. Luckily I had many saved incrementals however I do notice that whenever my file crashes, the affiliated, or previous incrementals are slightly corrupted. And now unable to perform certain tasks- as simple as creating an initial state. Also the color vividly is more glitchy.
What systems are the best for working with these simulations?~{^-^}~
-
Kale Collins
June 8, 2018 at 3:56 am in reply to: RealFlow: Mesh/Fluid wont create Initial state. Crown Daemon not rendering on impactHey all~ I appreciate the feedback so much. It’s been a great help. When both of you noted the “bugginess” in RF-it was good to know I wasn’t the only one.. also you all should know I am working with the most recent crack I discovered of the RF plug-in. (So that may contribute to the the lagginess.. and I have wondered if the legit one would make an evident difference.)
I did follow the steps you tested Jim, and for the most part my computer seemed to bare with me//Also I”m working on a 2010 Macbook pro, however updated it is still very very laggy. So I was intrigued to hear that you also said the simulation was slow- had no idea polygyons could play a role in that, does it really make a big difference?
Changed the res to .1 a suggested, in order to play the sim realistically and that worked well- still laggy though for my laptop.
Then created the initial state at around 45 frames
cached simulation (takes at least an hour) and then cache mesh (about an hour). — I wonder if this timing is because of the amount of polygons/ I hadn’t shrunk the cube/container yet- partially because when I try to change the size of the cube the mesh still stays the same… maybe I should cache the mesh to see if the container will shrink, the timing just takes forever.
That would also make sense because when I render the animation my water fluid within the container is not settled yet.
And Also that the crown is not in tact…..maybe another glitch of me needing to recreate it.
As I am typing this it seems to be making more sense of what I need to do.
Thanks so much!~{^-^}~
-
Kale Collins
June 7, 2018 at 2:01 am in reply to: RealFlow: Mesh/Fluid wont create Initial state. Crown Daemon not rendering on impactWow brilliant! I’m bummed I’m just seeing this. but excited to give this a shot. I will update with my results:)
~{^-^}~