Forum Replies Created

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  • Kale Collins

    June 7, 2018 at 1:58 am in reply to: Delaying time of Rigid Body?

    I’m unfamiliar with the how-to’s of Mograph as well as “stunt” objects- I’m familiar with building a “cage”, is this the same? :/ I doubt it since you lost me at hand animate. Regardless I did build a cage and apply the same tags on my earrings over to this cube fit to envelope around the earrings, set to x-ray mode. (removing the RF Collider body tag from both earrings, keeping rigid body) I rendered the animation once and no crown splash result but now I am trying again ..except this time I made the cage editable? Doubt that will work.
    However I’m very curious about this mograph system and matching it to real flow. Yet I have not a clue how to begin doing so.
    Any suggestions?

    ~{^-^}~

  • Kale Collins

    June 6, 2018 at 3:28 pm in reply to: Delaying time of Rigid Body?

    If either of you would be willing to check out my newest thread.. “RealFlow:…” I have attached my file. Thanks so much!

    ~{^-^}~

  • Here is my .zip of my personal project
    12431_smh0002.c4d.zip.zip

    ~{^-^}~

  • Kale Collins

    June 5, 2018 at 2:13 am in reply to: Delaying time of Rigid Body?

    Can I somehow email you or send the .zip privately? It is a personal work I don’t yet wish for all to see.
    Cheers 🙂

    ~{^-^}~

  • Kale Collins

    June 4, 2018 at 2:39 pm in reply to: Delaying time of Rigid Body?

    Ahh.. I do have a Mesher and thats why I’m stressed as to why it isn’t rendering. In fact nothing is there when rendered, it is just a black empty space, which is strange because I have the scene sitting in one cube that overlaps another which is used as a border. And all of this is within a diorama space that has purple flames.
    I’ve tried caching the scene simulation. And am currently attempting to cache the mesh. Hopefully this will work… if not what could it be?
    Maybe I should try use another renderer.. I’ve heard RedShift works well. Because at the moment I’m only using the default render in C4D.

    ~{^-^}~

  • Kale Collins

    June 4, 2018 at 2:14 am in reply to: Delaying time of Rigid Body?

    Dynamics worked great, thank you! Was just puzzled when to press the circle and when to not, but I figured it out- the first circle just is the deciding factor of whether you want it to begin immediately (on/off) and what time it would start, I turned it off on keyframe on 70
    and Turned on at 80.
    But now I face this issue:
    When I try rendering All Frames, the realflow fluid/simulation isn’t rendering. Is this normal or am I missing something? (Imagine just a body of water below two objects)

    ~{^-^}~

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