Forum Replies Created

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  • Joseph M. morgan

    July 17, 2007 at 3:03 am in reply to: Need expression, master, or multiple groups?

    Oh… I got it… Thanks.

    I couldn’t figure out how the Selection object enabled the selection… the “Restore Selection” button didn’t make sense to me… My brain would have wanted it to say something like “Select Attached” or some other language that I’m sure no one else but be would get 🙂

    Thanks… useful…. and I suspect I can create multiple selection objects… like “off”, “on 50”, and “on 100” such that all lights are connected to “off” and I can set the brightness to 0. When the lights need to be back on, the “on 50” can be used for those lights with 50% brightness, and “on 100” for 100% brightness. Ideas are coming…

    Thanks,

    Joe

  • Joseph M. morgan

    July 17, 2007 at 2:56 am in reply to: Need expression, master, or multiple groups?

    OK… cool. I am so dang tired… you know what… must have clicked everywhere in the danged window and on the objects “except” there.

    I still don’t see how the selection thing works… are we actually talking about a selection object, or a null? Nevertheless, I like the one expression thing better anyway. I will be playing with the “Set Driven (Relative)” as well… as that seems interesting.

    Thanks for your help… I did rethink some organization and managed to reduce the actual number of light “objects” to 3… so that made it much easier. It didn’t orignally dawn on me that “instance” just meant the same thing in a new location/orientation… and that these “instances” could cross hierarchies… I’m making things way too hard on myself.

    Thanks again.
    Joe

  • That works too (See my post (accidentally to you) using Loft Nurbs and the Loop option)… except, two corners are capped off. How to I prevent that?

    Is using the connect with extrude better/worse that loft with loop?

    Joe

  • Having absolutely no patience… I kept trying stuff ( I’m a “happy accident” master 🙂 ), and put them in a loft nurbs and turned on the “Loop” checkbox.

    Though it seems to have worked (at least with the simple primitives), am I getting myself into trouble?

    Joe

  • Joseph M. morgan

    July 17, 2007 at 12:31 am in reply to: Need expression, master, or multiple groups?

    Adam,

    My brain is in “After-Effects” mode on this… which may be part of the problem. I’m trying to pick-whip things to each other, add just properties to the selection object… by dragging them ( I tried every variation of dragging I could think of… which may indeed be one short… but still not getting it).

    I’m missing something fundamental. I successfully added 3 sample lights to the selection object… and thought, quite stupidly… that would be that.. and I changed the color of one. It, of course, didn’t change a thing in the other two. C4D allows me to hierarchically add the lights underneath the selection object, but somehow I don’t think the design of the selection object is meant for that.

    Is this something useful only in animating?

    Joe

  • Joseph M. morgan

    July 17, 2007 at 12:04 am in reply to: Need expression, master, or multiple groups?

    This is the first time I’ve seen XPresso. I got how you did the “Set Driven” example, and was easily able to add Contrast to the set as well.

    However, I can’t figure out how you did the “One Expression” one. I opened the XPresso editor… but can’t figure out how to add something. I can easily delete a “port”, but I find no way to add one.

    The “Set Driven” seems more “Cinema 4Dish” to me… but, in the interest of learning… how do I get the “One Expression” thing working/edited?

  • Joseph M. morgan

    July 16, 2007 at 8:05 pm in reply to: Need expression, master, or multiple groups?

    Unforunately not… do you think it is cost effective for what I’m describing?

  • Yes… I presumed as much and think I have found the solution. I’m rendering 2 seconds of the scene with Full Frame, no compression.

    I have Premiere Pro and After Effects to do my finals, and can force motion blur there if need be. I was naive to assume Cinema 4Ds default settings (as is the case with Premiere) would suffice.

    The good news… it’s a hard lesson learned… but a lesson learned nonetheless. I will forever say that I made that mistake… once!

    Thanks….
    Joe

  • Absolutely perfect… Thanks!

  • Joseph M. morgan

    June 6, 2007 at 2:02 am in reply to: Why won’t my texture render

    I figured it out. I had to rotate the texture axis to the same plane as the object.

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