Joseph M. morgan
Forum Replies Created
-
Joseph M. morgan
June 5, 2007 at 5:02 pm in reply to: Newbie needs to create a bunch of shingles fastI got it… just had my settings so small I couldn’t see it until I zoomed way in… Bump map of a brick pattern worked like a charm.
-
Thanks… about $6000 worth! I just probably eliminated myself with an $11,000 offer to subcontract satellite trucks because I couldn’t find this very thing.
Should have consulted Cow sooner.
Maybe it isn’t too late for an alternative offer.
Thanks again!
-
Yes! That explains it. Thanks…
The “reset” works as well, but I needed to do both to fix the problem.
Thanks again.
-
That was my first thought, but will that zap my saved materials, etc.?
Joe
-
Joseph M. morgan
December 17, 2006 at 6:55 pm in reply to: How do I create a 3D Transparency Map – AE + ZAXThanks for all your help Jon. At the end of the day ( or two days ), I still would like to find out how the numbered grid works and how to apply it to a 3D project for both bump maps and transparency maps.
I hope I understand your suggestion, and though it easier to add a reddish glow … still not sure if it is what you had in mind, but I think it looks pretty nice now. My client is happy anyway.

One last question, if you don’t mind. I put the mic together by designing every part and assembling it much the same way as I would if I was actually building it. I understand 3D ( from my design days ). Would this have been easier in something like Cinema 4D or another 3D app?
Joe
-
Joseph M. morgan
December 17, 2006 at 3:46 am in reply to: How do I get/create transparency map for 3D objectsThanks Julian… I went to the Zax forum and figured it out…. here a pic of the comp…
https://71.15.100.36/temp/Final%20Composition.jpg
Joe
-
Joseph M. morgan
December 17, 2006 at 3:43 am in reply to: How do I create a 3D Transparency Map – AE + ZAXJon… thanks for your help. I think I’ve got it. Here is the final comp (awaiting approval from client)…
https://71.15.100.36/temp/Final%20Composition.jpg
I was not exporting the new transparency map correctlyl, which is why it didn’t change. It probably still doesn’t look right if I look at the top of the mic… but since we’re not looking at the top…. it works.
I touched it up by using the transparency map as a bump map as well…. it added a nice touch.
Any input would be appreciated….
Joe
-
Joseph M. morgan
December 17, 2006 at 2:22 am in reply to: How do I create a 3D Transparency Map – AE + ZAXThere is something wrong. I made the width of the holes map the same as the circumference of the mic. Then I added holes vertically until the aspect ratio was as close as possible (fractions of an inch different). I reloaded the map into AE. No change. So I removed the layer and replaced it with the reloaded map. No change. It looks identical to before.
Do I have to totally zap the material for the top of the mic and rebuild it?
Joe
-
Joseph M. morgan
December 17, 2006 at 1:26 am in reply to: How do I create a 3D Transparency Map – AE + ZAXThanks… I’m learning as quickly as I can.
Joe -
Joseph M. morgan
December 17, 2006 at 1:25 am in reply to: How do I create a 3D Transparency Map – AE + ZAXOK… making more sense. I suppose, too, that the width should be minimally the circumference of the mic? And the height should be minimally the height plus half of the circumference of the top? Then work out the aspect from there?
Here’s a draft of the final plan…without the corrected map.
https://71.15.100.36/temp/Final%20Composition.jpg
Joe