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Newbie needs help with a tin texture on a pit roof
I have a problem getting my texture proper on a pit roof (polygon extruded inner and upward).
. As you can see from the picture, on one side it looks just fine, but on the other the ridges are horizontal. I need them always vertical. Is there a way to map it so the ridges are always going vertical? I could solve it if I could find a way to map a texture just to the face of a polygon.