Jon Okerstrom
Forum Replies Created
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Hi Al,
Actually, the tip does apply to Invigorator Pro 4.x. The key is using the reload or replace functions. Reload works when you build your Illustrator files in layers, import them into Invigorator as layers, select a certain object and want to reload the layer containing specific vector art that you change.
Replace allows you to select a 3D object in Invigorator and replace its vector information with an entire Illustrator file or visible portions of an Illustrator file. Here’s one way to make use of this: Create a layered Illustrator file with each layer being the part of the interstitial that changes. In Illustrator, turn on the visibility of the first layer and set up your Invigorator effect Now, for the next render, duplicate the layer (or the comp containing it). Back in Illustrator, turn on the visibility of the second layer and turn off the first layer. Now, use Invigorator’s replace button to change the Invigorator art. Continue the process all the way through the list.
Either way, the vector information gets stored in the After Effects project file and is not dependant on the Illustrator file, so I would think you can set up your comps using either technique… if you want to render them all at once, you could line them up in the timeline and render one very long movie… or, if you have AE Pro, I bet you could set up a script to run through each of your comps and render individual movies.
Does this help?
Jon
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Actually, there’s a new kid at the party called Zaxwerks 3D Warp. I’ve done some filmstrip projects and other tests with it and I’m very pleased. The examples you’ll find here are part of an upcoming “first look” article I’ve done for the COW on the new plug-ins and what they can do. The article should be published soon… the movies on my personal server space may take a little while to load – please be patient. Comments and questions welcome, of course.
https://homepage.mac.com/jokerstrom1/3DLayerWarp/iMovieTheater53.html
Jon Okerstrom
Zaxwerks Forum Co-host -
Hi slave1,
Be sure you’re in the right mode in the scene preview window. Notice the little icons on the lower left – the camera, the sun (lights) and the three cubes (sets). Clicking on one of these will determine whether the move tools affect the camera, the lighting or the position of the objects in each set.
Jon
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Michael,
It’s easy using a custom edge and a very small Illustrator circle as the base object. I seem to remember some info on the Zaxwerks site – otherwise, search the archives. If I can dig up more specifics, I’ll add a follow-up post.
Jon
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Hi Kenn,
Yes you can import 3D models in most common formats:
lwo, dxf, obj, 3ds, c4d, and electric image fact formats. You should know that the surfacing options for imported objects are somewhat limited compared to the native applications. If you want to apply multiple textures to an object, you’ll need to break it into pieces.
Jon
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Also, watch for a “first look” article with more examples coming very soon to the COW. I second Serge’s comments about the usefulness of these plug-ins. They’re very cool.
Jon Okerstrom
Zaxwerks Forum Co-Leader -
Phil,
It should work the same – what version of Invig are you using? Check the Zaxwerks site to download the current version.
Jon
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Jon Okerstrom
April 29, 2007 at 12:48 am in reply to: Nesting a comp in a comp in a comp stops cameraScott,
You could always get around it by prerendering movies with the page turn effect, right?
jon
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Jon Okerstrom
April 28, 2007 at 9:26 pm in reply to: Nesting a comp in a comp in a comp stops cameraDo all of the nested layers and precomps have 3d enabled?
Jon
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Hi egeefay,
You could try selecting the balloon objects and changing the hard shading angle in the object stats box– this can smooth the appearance of the surface a bit in some cases.
However, I suspect you’ll need to increase the density of the mesh by subdividing the polygons and smoothing the surface…. to do this, you’ll need access to one of a variety of 3D apps with that capability. Do you have anything like that? If not, I can think of some options, including open source modelers.
Jon