Forum Replies Created

Page 4 of 11
  • Jonas Espinoza

    July 24, 2008 at 9:27 pm in reply to: particle world position link to null

    thanks – does particle world use some kind of wierd comp size coordinate units?

  • Jonas Espinoza

    July 24, 2008 at 6:50 pm in reply to: particle world position link to null

    dang, that link didnt work, lets try this one

    [URL=https://img185.imageshack.us/my.php?image=picture3oe6.png][IMG]https://img185.imageshack.us/img185/3505/picture3oe6.th.png[/IMG][/URL]

  • Jonas Espinoza

    March 28, 2008 at 4:36 pm in reply to: simple syntax question


    w = wiggle(freq, amp) – value;

    [x, y] + [w[0],0] ”

    i’m not clear about the “- value” part

  • Jonas Espinoza

    March 28, 2008 at 2:26 am in reply to: simple syntax question

    ah
    makes perfect sense, learning the way to speak this script is the key

    thanks so much

    you are such a HUGELY generous contributer to this community

  • Jonas Espinoza

    November 20, 2007 at 5:22 pm in reply to: displacement map transition

    ok its not displacement map, but its obviously using some sort of key to drive motion. has anyone ever used the technique i talked about in my first post. thanks again dave!

  • Jonas Espinoza

    November 19, 2007 at 10:01 pm in reply to: displacement map transition

    exactly

    has anyone seen anything that does this wort of effect

  • Jonas Espinoza

    October 19, 2007 at 4:37 pm in reply to: optimizing 8 core 8gb ram for AE CS3

    exactly… as a pure renderer, pretty fast – as the response we would expect from this kind of horse power, not there. render speeds are important no doubt, but i just want fast interaction.

    i feel like the ui is zippier with MP turned off.

  • Jonas Espinoza

    October 18, 2007 at 9:04 pm in reply to: optimizing 8 core 8gb ram for AE CS3

    so is there a ‘final word’ on cache-setup

    i totally notice the surging.

    is nucleo way faster? i recommended to Rob-art from barefeats to compare AE with and without nucleo 2… would be interesting… this machine is still fast, but unreliable and unhappy previews are killing me

  • Jonas Espinoza

    October 18, 2007 at 7:29 pm in reply to: optimizing 8 core 8gb ram for AE CS3

    already testing with it. im not quite as fast as the 16gb ram machione they used at barefeats, but not far off. disabling multi-proc is over 2x slower.

    ram previews are still wierd on this thing, i want this thing be as good interactively /ui response-wise as it is a straight renderer. just put the extra ram in, so hopefully it will crank.

    the activity monitor still shows half the CPU not working on MP enables renders…

    does this weather suck or what
    i used to ride my bike down dexter everyday for 3 years, now i work by victory studios, have to drive

  • if i have a light nested in a moving object to represent the face plane of that object for AE compositing, and the host object spins, i am only getting the light to import the position moves, not the rotation of it, as it is nested in a spinning object. if i am to dial this in, should i look at doing this spinning motion with a camera instead?

    the way i have it now i have to manually play with the rotation settings on my AE layer that is supposed to be on the face of one side of the cube

Page 4 of 11

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy