Forum Replies Created

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  • Jonas Bendsen

    January 15, 2015 at 8:53 pm in reply to: Removing video flicker

    Nice solution, Seth. We just shot some boxing footage using a Sony FS700 at 240fps with a 45 degree shutter. The soft boxes were fluorescent and caused some minor flickering in close ups. This was the perfect fix! Just two layers with the top one at 50%. Thanks again.

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    This is my life, I edit and edit and edit and edit…

    https://TeahmBeahm.com
    https://Digabyte.com

  • Jonas Bendsen

    January 12, 2015 at 10:43 pm in reply to: putting a gap between each clip

    You rule. Such a simple answer, but one I’ve been looking for for quite a while!

    This is especially helpful if you have a string of clips butted up against each other and decide you want to reinterpret the footage at a slower rate (like converting 29.97 to 23.976). If you simply apply this change, the clips will convert but not expand to their full length (they will be the original length, thus clipping the ends).

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    This is my life, I edit and edit and edit and edit…

    https://TeahmBeahm.com
    https://Digabyte.com

  • Jonas Bendsen

    November 18, 2014 at 6:18 pm in reply to: Strange Error Message

    Glad to be of help.

    I’ve been working a lot with overcranked footage (including audio) for a project I am currently working, so I have another tip to offer:

    In Premiere, right click the audio file and open it in Audition. Click on the file in the Audition timeline and save it as a new file, and then bring that back into Premiere.

    Audition will have converted it to a “normal” audio file so that Premiere isn’t trying to interpret slo-mo audio footage on the fly. This should completely solve the problem (as long as there are no more slo-mo audio files on your timeline).

    Here’s a blog post I did on the subject.

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    This is my life, I edit and edit and edit and edit…

    https://TeahmBeahm.com
    https://Digabyte.com

  • Jonas Bendsen

    November 5, 2014 at 7:47 pm in reply to: Workstation processor i7 vs Xeon

    Yeah the bummer about the one I found being sold was that it was a 2U with space/connectivity for 4 PCIe 2.0 cards! That would have been great. It also had space for 16 full size drives. For around $800 it would have been perfect. 🙁 Ah, well. Good to know that it’s a decent avenue to pursue though. Thanks for your input!

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    This is my life, I edit and edit and edit and edit…

    https://TeahmBeahm.com
    https://Digabyte.com

  • Jonas Bendsen

    October 31, 2014 at 8:04 pm in reply to: Workstation processor i7 vs Xeon

    Thanks for the response, Paul. Unfortunately the unit I was looking at on Craigslist had been sold the week before and the poster didn’t take the listing down (don’t you just love that), but I still think it’s a pretty good budget idea… maybe even just a machine to run renders (not even necessarily actively edit on, though there’s really no reason not to).

    I have only had one chip failure in 20 years (knock on wood) and luckily that was just the HTPC in the bedroom. [smile]

    I’ve seen that SSD array video… unfortunately it’s still a bit cost prohibitive, but we’re getting there!

    I hear you on the Adobe CS. We’re sticking with CS6 for the majority of our machines for as long as we can.

    And we basically have the same attitude as you with our equipment… the CPU doesn’t have to be top of the line, but you do need a decent amount of RAM (though it doesn’t necessarily need to be latest generation). The speed of the disk array (and RAID card) is totally where it’s at.

    Thanks again for your comments!

    :::::::::::::::::::::
    This is my life, I edit and edit and edit and edit…

    https://TeahmBeahm.com
    https://Digabyte.com

  • Jonas Bendsen

    October 8, 2014 at 10:08 pm in reply to: Workstation processor i7 vs Xeon

    I’m not sure if this thread is too old for anybody to respond to, but I’ll give it a shot.

    I came across this post querying about using a dual Xenon server for video editing. I’m actually trying to string the life of one of our editing bays out a little longer, so I was searching for RAM when I came across an ad for a 2 unit rackmount server with dual quad core Xenon processors and 24GB of RAM. The unit has two 780 watt power units, a decent RAID card and 7TB of storage, an SSD OS Drive, and 3 PCIe 2.0 slots (for a graphics card).

    Is there any reason NOT to use a system like this for editing? It seems almost perfect, and the price can’t be beat.

    People pull the systems off line and sell ’em cheap because they’ve got their money’s worth out of them as servers. I realize they’ve often been ridden hard and put away wet, but for the price… why not use a system like this for editing?

    Thoughts?

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    This is my life, I edit and edit and edit and edit…

    https://TeahmBeahm.com
    https://Digabyte.com

  • Jonas Bendsen

    October 7, 2014 at 6:14 pm in reply to: Set default scratch disk in Premiere CC

    Plus one.

    It’s a pain to have to designate the proper scratch disk EVERY TIME you set up a new project.

    Why is there nowhere to set up the way the program behaves as a default (set the default scratch disk for video/audio)?

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    This is my life, I edit and edit and edit and edit…

    https://TeahmBeahm.com
    https://Digabyte.com

  • Jonas Bendsen

    September 28, 2014 at 1:00 am in reply to: Strange Error Message

    People (including me) are still experiencing this (in CS6.whatever), and since this is one of the first threads that comes up when searching for a solution I’ll post what I know. The error occurs when a timeline is trying to play/render a wave file for any audio that is being conformed to a non-native fps. For instance, if you shoot a clip at 59.97fps and then conform the clip to play at 23.976fps (so it plays in slomo), the audio in that clip will generate this error. If you disable the audio or minimize the clip (so it doesn’t need to render the wave image), you shouldn’t get the error. Obviously his doesn’t help the situation if you are trying to edit conformed audio on your timeline and you need to actually see the waveform.

    The “copy and paste to a new timeline” solution is not a fix. The error will return. As mentioned, if you don’t need to *see* the waveform, you can simply ignore the error (let it exist behind your main editing window). The audio in the clip (and likely more clips, as you continue to work) will appear blank, but you should be alright to continue editing your project. However, if you need to *see* the wave form (to edit the conformed audio on a timeline), you will need to keep closing and opening the program until the error occurs again.

    I have noticed that the “copy/paste to a new timeline” fix does seem to allow the program to remain open a little longer than if you’re just trying to open the project exactly as it was when the error occurred.

    :::::::::::::::::::::
    This is my life, I edit and edit and edit and edit…

    https://TeahmBeahm.com
    https://Digabyte.com

  • Jonas Bendsen

    May 14, 2014 at 12:53 am in reply to: Deleting effects in multiple clips

    Right. All of the effects are gone, even if you only want to remove one effect from hundreds of clips with multiple effects… so now you have to go back to each clip (hundreds) and reapply the effects you didn’t want to delete. Not really a feasible solution.

    :::::::::::::::::::::
    This is my life, I edit and edit and edit and edit…

    https://TeahmBeahm.com
    https://Digabyte.com

  • Jonas Bendsen

    March 31, 2014 at 2:09 am in reply to: Deleting effects in multiple clips

    I do (though I hadn’t submitted this one with the specifics I mention here, yet). Thanks for taking the time to remind.

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    This is my life, I edit and edit and edit and edit…

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