Joe Bird
Forum Replies Created
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also, you might try to use fizz with Mylenium’s technique, fizz will help with the particle’s behavior as it hits the target, best of all, its free, but does not work with R10
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Joe Bird
February 23, 2007 at 8:27 pm in reply to: Align To Spline – Rail Spline / Banking problem …You may want to look into this, the “drive” plug-in. While it costs some money, it can really do a nice job simulating auto motion.
Go here, to get a feeling, watch the demo… https://www.heyne-multimedia.de/c4dplugin/indexx.php?l=en -
If I understand this right… you can render a multipass with “shadow” checked. It will give you a matte of just the shadow. When it renders you can view the render pass of the shadow channel in the pictures / render window. Another thing you may or may not want to enable is a compositing tag with Self shadow disabled if you don’t want the shadows casted on your geometry.
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If you are rendering 60 fps, progressive, and reinterpreting in AE, theoretically, you should be fine. I suspect what you are viewing is a ” red herring”. here’s a checklist. When you bring your 60 fps footage into AE, make certain it is correctly interpreted by AE as 60fps, no fields.
When you render out at 29.97 pick field dominance, ususally lower field first. That is mostly a hardware playback issue. Speaking of which, what are you using to view on NTSC? Is it giving you actual fields? some computer to video output combos do not represent interlacing properly as they play frame only of 1 field. One other question, is this a keyable element? is the matte set properly? Sorry I have more questions than answers, but fields can be a nasty issue, like some kind of a virus. -
Since your friend had some experience in 3ds Max, I would not discount it as an option, particularly if its based upon interfacing with ae. There is a powerful aftermarket plug-in that allows camera/scene data to be transfered, in both directions. I’d give Max another look while doing your research.
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Tip…, render to 60 frames/sec frames,(or double frame rate of your format)… not fields. I know, this sounds like an awful lot of time and space, but always avoid fields like the plague. If you are compositing your 3d in AE, make certain that ae is “told” in interpret footage that the frame rate is 60. This woll be markedly cleaner and more professional. Save the fields for the final output.
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I’ve had this trouble also, but I was able to cut and paste between Illustrator and AE. Not to be too obvious about it… but make sure you are cutting you text hilighted/selected with the text tool in Illustrator. That way its pasting the character mapping to the AE text tool, not the character.
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This seems kinda random and organic for an expression, but I’m no expert in that field. But, failing any expession help, I’d get some input from the “practicle” world. Mount a camera in a car, set up a couple of tracking points in the car,record while you drive like a maniac. Take aforementioned Video into AE, motion track and transfer the tracking data to the camera or parent. It sounds easy, but I’m sure it’s more involved. Well writing a complicated expression sounds hard.
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I’ll refer you back to my previous post, where I stated that you probably do not have any paths to export in your photoshop file, therefore there is nothing to merge in C4d. Photoshop does not automatically create paths for you, they must be built, using various possible methods. to check if you have these paths, simply open the paths menu in photoshop. Its a layer-like menu that shows thumbnails and the name of your path/s If you have them, then of course something else has gone wrong. If not, you’ve got some drawing to do.
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I suggest that you post in the photoshop forum. First you need an understanding of vectors (for 3d) vs bitmap files (pictures). I suspect that your photoshop file contains no vectors (paths) to export. Drawing these paths can be a time consuming process.