Joe Bird
Forum Replies Created
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I’ve done this in After effects, Take the keyed video, enable 3d, and duplicate it along the Z axis moving the duplicates about 1 pixel or less until it builds up depth to your desired thickness. the problem is you can’t get the camera too close to the array, or flip it 90 degrees because its 2 1/2D and will reveal its paper thin layers, but sometimes this is an OK fake
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You could try making a copy and have differrent sizes and colors of spheres vs lines on each copy. Say you have spheres at 2 and cylinders at 2 with material 1 and spheres at 3 and cylinders at 1 in mat 2… that way just the sphere renders with mat 2
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Wow, that is potentially confusing. All I can bring to the tale is my personal experience with this type of problem and quite simply said, I don’t really get it either… but, I have noticed that the AE comp that the c4d/.aec file generates has always been square pixels. I’m not certain why the render file and the ae file don’t match, maybe Maxon thinks its doing you a favor by making a square comp, if you’ve ever tried to arrange planes in ae in a non square format, it can be quite frustrating. So, maybe check the comp settings of the .aec generated comp and see if simply changing the pixel ratio fixes you up. Please let us know your results.
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The faint color could come from a few places, check your alpha and make certain black is black, zero, nadda, nuthin. Also check that the diffuse channel is off, it will pick up color. As far as resizing the qt material, you can scale it like any other materail using the material menu button, that checkerboardy thing on the left(I forgot it’s official name) If you are putting the materail on a plane and you size it lower than 100%, you will have issues with tiling or no alpha , so you have to balance the size of the object vs the size of the material.
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you will also need to use the alpha channel from your rotoscope in the alpha channel in your materials. Also, when working with footage, you need to tell each material channel tha tuses it, how long it is…click on the file name in the mat mngr, you will see the animate button, click that then the calculate button and set it to exact frame. You can actually apply these materials to flat Plane objects within your scene and they will act like 2d characters, with pretty good results with judicious use of the camera…
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I’m with you, I’m really a mograph person as well, I guess thats why I find these pre fabricated collections really helpful. I would go back to c4dcafe and look at rigging tutorials, I’m hoping someone with more experience will weigh in on this subject. I’ve had success with the free mocap files on a zygote though, it was a matter of aligning the bones to the zygote and “fixing” the bones to the model. Its not as easy as it sounds and you may have to do some weighting to get bends to work properly, but its really cool when it works.
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https://www.doschdesign.com/products/3d/Animated_Humans_for_Cinema4D.html
Take a look at this collection, if time is money, you’ll come out way ahead.
If you want to use a mocap file and rig it to your model, look here: https://www.digimation.com/home/
search for free mocap400, there is a collection of 6 free motion capture files -
simply put a texture on your light, I use flat projection and the luminance channel of the texture. your texture can be anything from a bitmap to a shader or even a video clip. Use the texture tag and alignment tool to fit the projection.
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Joe Bird
March 6, 2007 at 9:49 pm in reply to: seeking technique to mimic a pin-art or impression effect within a videowallI agree with the previous posts that a 3d app should be the first choice, barring that, maybe post in the expressions forum and see if one could be written to place a layer in z space based upon another reference layer’s luminance. think of a matrix of layers of pin heads, and this expression positions them in z based up a target image. That could be cool…
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the blue triangle indicates that it is no longer a parametric object, so you can’t input the segments on the z axis like you did at the beginning. You can use the knife tool to subdivide it on the z axis… or start over with the cube, input the desired segments, etc