Forum Replies Created

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  • Jim Giberti

    April 14, 2012 at 1:10 am in reply to: Did 1.0.4 Kill Magic Bullet?

    Yeah, you’ve got to quit the program in order to clear RAM as well as continually delete renders in order to keep it working well.

    I always keep Activity Monitor open to monitor RAM usage when I’m doing a lot of intensive work that chokes it fast.

  • Hey Jason,

    Couple of quick thoughts – how big (GB) is the project and how often did you delete render files.

    This sounds, sadly, like the two projects we had corrupted and I’d like to know if it’s attributable to management.

    Not to scare you, but spend some time examining any media that was associated with the corrupt project…they can get corrupted as well.

    Also, were there any outside graphics in the segment that went bad?

    Jim

  • Jim Giberti

    April 14, 2012 at 12:25 am in reply to: Did 1.0.4 Kill Magic Bullet?

    Are you seeing any faster render times John?
    It would help if all 3rd party FX need rendering to view now.

  • Jim Giberti

    April 13, 2012 at 11:08 pm in reply to: Did 1.0.4 Kill Magic Bullet?

    [Oliver Peters] “IS it performing better? I haven’t noticed. No version of FCP X has performed any differently on my Mac Pro running 10.7.3. Ignoring plug-in performance, the general app performance has always been fine, though I find the UI itself is inherently slow, because of all the built-in UI animation.”

    How would I know, I’m the guy that hasn’t updated .

    I’m just going by a.) Apple’s “performance” update and b.) The consensus here that it’s a lot faster.

    Now I’m disappointed and I haven’t even tried it.

  • Jim Giberti

    April 13, 2012 at 10:25 pm in reply to: Did 1.0.4 Kill Magic Bullet?

    [Michael Hadley] “Folks: would appreciate hearing from others who update to 10.0.4 AND update MB Looks. I’m still on 10.0.3. I’m working on a project where I definitely need MB Looks Cosmo plug so am not sure it’s safe to get back in the water yet.”

    I’ll be updating both on the weekend after I get this project out.
    I’ve done a ton of MB works on this so it will be immediately apparent if there’s a performance hit from the fix/update combo.

    Ironic huh? Get X to perform better and lose performance of your plugs.

    We’ll see.

  • Jim Giberti

    April 13, 2012 at 6:32 pm in reply to: Did 1.0.4 Kill Magic Bullet?

    Answering my own question – Yes Jim, it is broken and not advised to update yet. Red GIant is aware of this and fixing asap.

  • Jim Giberti

    April 13, 2012 at 7:14 am in reply to: Symphony, CS6 & no Mac workstation

    Basically improving every 4 months.
    After working with it on another extensive project, it’s benefits are beginning to outweigh it’s shortcomings.
    I’m sure that’s a combination of lot’s more hours on my end and Apple’s end.

  • Jim Giberti

    April 13, 2012 at 7:11 am in reply to: Questions for CS6

    No need to prove it to me Jeremy, I’m happily doing the finishing on my second short with it. About 2 years of four season shoots at about 40 locations and dozens of actors.

    I’m very happy with the organizational and finishing tools/speed.

    I was reinforcing Timothy’s point that you have to do the thinking and leg work to make complex projects organized – there’s no question that FCP X allows for quantitatively deeper and faster ways of doing that as we as speeding things up in finishing – both film and audio.

  • Jim Giberti

    April 12, 2012 at 11:58 pm in reply to: Questions for CS6

    [TImothy Auld] “There is no such thing as superfast organization. It does not exist. Organization is work. Any one who tells you differently is well, let’s just say, shading the truth.

    Ain’t that the truth.

  • Ya know Craig, I’m with you.
    I think the next iteration may well be an iMac Pro model, perhaps with three TB ports, 64 GB RAM and a 30″ screen…for instance.

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