Jens Enqvist
Forum Replies Created
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Jens Enqvist
October 18, 2006 at 5:39 am in reply to: COW Tutorials: After Effects Blurring FX with Force Motion Blur>CC Environment has been around for a couple years though, just not 16bit.
Chris, CC Environment has always been 16bit!
(The CCfx HD package is all 16 bit)Nice Tutorial Aharon, as always!
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You have set your Wacom tablet mapping to “Scale to fit”.
If you do not want to change that, you can go into Vector Paint Options and uncheck High resolution coordinates.Vector Paint uses the high resolution subpixel precision of Wacom tablets, but a bug in the Wacom driver causes an offset when the “Scale to fit” mapping option is used.
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There are ways to do that using keyboard commands.
Select the paint stroke(s) and press
[ – to set in-point, or ] – to set out-point (same as for a layer)
or use cut and paste (paste at the new in-point).The effect must be active (UI in Comp window) and the comp window must be in focus.
This used to work fine but I am not sure how it works in AE7. -
There are ways to do that using keyboard commands.
Select the paint stroke(s) and press
[ – to set in-point, or ] – to set out-point (same as for a layer)
or use cut and paste (paste at the new in-point).The effect must be active (UI in Comp window) and the comp window must be in focus.
This used to work fine but I am not sure how it works in AE7. -
Use the Vector Paint selection tool in the composition window.
Select the paint stroke and drag it to the new position. -
Use the Vector Paint selection tool in the composition window.
Select the paint stroke and drag it to the new position. -
If you have the budget you’d want,
https://www.ddd.com/technology/tech_tridefrealtime.html
they can turn your 2D film to 3D.-jens
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I would try using time remapping first. You shouldn’t have any problem doing sound synchronization with absolute frames (compared to velocity, which is pretty tricky).
With timeremapping you won’t have any problem returning the polygons to the original state. A value of zero will do that. -
Pixel Polly animation is based on velocity, it’s pretty tricky to return it to the original state.
I would use time-remap on a precomped Pixel Polly instead. -
Could use CC Time Blend FX to do something like that. Dave is right though, don’t render stuff that you can easily shoot with a camera.
If you feel like experimenting with Time Blend FX you can try this:
https://www.cycorefx.com/downloads/Swirl_Project.aep.zipRemember that with this specific plugin you have to start from frame 0 and purge all cache before previewing. Troublesome, but you can do some pretty interesting stuff with it.