Forum Replies Created

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  • Jay Ingles

    August 2, 2012 at 6:43 pm in reply to: Self Culling Issue

    Thanks Brian. Unfortunately this is 1 section of a much longer camera pass and removing the S&T materials/effect in render settings will likely result in more issues.

    That said, i did systematically remove and add the tags in this section and couldn’t get it to behave as required. Oddly I have the same set up earlier in the camera move (vines/orbs) and that works properly.

    Really lost as to what’s going on. May have to be a compromise and hope its not that noticeable since they’re moving quickly.

    Thanks

  • Jay Ingles

    August 1, 2012 at 4:28 pm in reply to: Self Culling Issue

    Any help here would be great…thanks all 🙂

    Would love to accomplish this in Cinema versus render an Alpha of the circle and cut it out of the remaining image.

  • Jay Ingles

    July 9, 2012 at 1:22 pm in reply to: Time Remap controlled by SampleImage

    Hey All,

    I ended up not resolving this issue and resorted to the Scale based SampleImage code pasted above.

    Wish i could help more but not sure how to resolve it. Does precomposing the retimed footage help at all? Or is there any way to precomp it and point the remap to look inside the precomp?

    Really not sure if this would work, but am throwing it out there incase it has to do with the order AE is doing it’s math.

    Good luck! Please post here if you figure it out 🙂

  • Solved.

    Render Instances was checked. Unchecking resolves this.

  • Jay Ingles

    July 5, 2012 at 12:19 pm in reply to: Crystal Tumbling Infront Of Moving Camera

    Thanks Brian. Yah, same battle different problems it seems.

    I had a post on another forum that suggested tilting the floor plane to make it a hill and have the Crystal tumble down that. Then once the tumble is right, play around with Time Scale in the project settings to slow it down. Then Bake it.

    Sounds like a great approach but haven’t had a chance to give it a shot.

    Only problem i foresee is how to make the crystal tumble head over heels versus roll like a log. Maybe i need to make an invisible object parented to it that is almost like training-wheels restricting it from falling to the sides.

    Thanks again!

  • Yep, that was it. Thanks Adam.

  • Jay Ingles

    April 13, 2012 at 12:07 pm in reply to: Still Liquid & Glass Material (Beer Bottle)

    Thanks Brian, this was extremely helpful.

    I was aware of needing to enlarge the liquid surface having watched this tutorial on cineversity, but definitely didn’t realize my lathe nurb was not behaving correctly.

    Really appreciate that you took the time to review. I’ll take a look at the file this afternoon.

    Thanks again

  • Jay Ingles

    March 30, 2012 at 7:48 pm in reply to: Cartoon-ish Rocket Flight Path

    Thanks Adam. Makes sense…i was getting thrown off by having a “align to spline” tag AS WELL as the spline wrap.

  • Jay Ingles

    March 2, 2012 at 4:26 pm in reply to: why do my XRefs regularly turn pink?

    Thanks Brian.

    I’ve double checked and the XRef is pointing to a project file. Dont be thrown off by the fact i’ve called my file “XRef-_____.c4d”.

    I’m running into it again and have noticed the XRef object location has been shortened to “../Elements/XXXXX.c4d” versus the full path. I dont think this is the issue but am mentioning it just incase.

    Both were normal today and then in the last 20 minutes went pink. Upon repointing at the original C4D file sometimes they stay pink, sometimes they restore.

    Any thoughts on this?

  • Jay Ingles

    March 2, 2012 at 3:20 pm in reply to: why do my XRefs regularly turn pink?

    Thanks Brian,
    I’ll take a look at that this weekend. I believed it was referencing a file called “XRef-blahblah.c4d” but not another xref but guess i was wrong.

    I’ve begun to use Instance objects on XRefs instead of Option-Dragging them. Hopefully that will resolve things.

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