Jay Ingles
Forum Replies Created
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Jay Ingles
February 28, 2012 at 4:04 pm in reply to: Resolve Water Pushing Through Lily Pad While RipplingInteresting, i hadn’t realized the potential of pulling the vertex weight to 0%.
I’m noticing now that the behaviour is rather unrealistic. the ripple fades up at full ripple instead of being triggered by a drop and have 1 series of rings expanding.
Is there a solution for this using the formula approach? Or is the alternative a soft body map with an elastic material being hit but an object?
Thanks.
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Jay Ingles
February 27, 2012 at 6:35 pm in reply to: Resolve Water Pushing Through Lily Pad While RipplingThanks. Would you build it the way i did with a circular pad and square “active ripple area” to be affected?
My thoughts were that i can then drop it wherever in the scene. Also that it might lower render times since ripples were only affecting one controlled higher poly area.
To elaborate on the cloth idea, keep the floor as is and using the cloth tag drop the lily pad on top of the floor. Then when the forumula moves it shouldn’t protrude through the cloth. Correct?
Great idea. thanks
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Jay Ingles
February 27, 2012 at 5:00 pm in reply to: Resolve Water Pushing Through Lily Pad While RipplingHmm, the link got abbreviated somehow.
Here it is again:https://dropbox.joshjingles.ca/Lily_Ripple-1.zip
(5.8mb)Thanks.
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Jay Ingles
February 24, 2012 at 10:47 pm in reply to: Difficulty Optimizing blade of grass + MoGraph field of grassI pulled the spline from the image and UV mapped the resulting polygons with the image.
I like the sweep nurb approach. I definitely was looking for a grid/quad mesh instead of the HN craziness. Resetting the HN to 1-1 massively helped performance as well.
Thanks again.
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Jay Ingles
February 23, 2012 at 6:14 pm in reply to: Difficulty Optimizing blade of grass + MoGraph field of grassThanks Adam. I redid it with Hair and had some good results. I’ve still got some odd issues to resolve where the blade jumps around but i think i can figure it out on my own.
As for the Hypernurb issue, if Extrude isn’t ideal which would you suggest if I have a spline that was pulled from an image (which will be the texture)?
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Thanks adam. Really great help!
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Thanks Adam.
The catch is that i’m trying to reveal them in a spherical area. Almost as if a paint stroke reveals the clones.
Using a linear fall off reveals them all Left to Right
Using a spherical fall off reveals them as desired but they shrink back down as the sphere continues to move.How would i use a sphere fall off to grow a cloner object from 0 to 100 and keep it at its largest state?
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Great. thanks.
Any idea why my system chugs with 3-6 leaves responding to a brief burst of wind from an Attractor+Rotation effector?
The render times are quick, just really sluggish in the viewport.
Appreciate the help!
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AMAZING! Thanks so much
BTW, what is the SoloStore plugin? (There is a “?” referencing it on every object)
Now to learn from you efforts, where do i find out more about the “base tag”? I understand the principle of weighting and recognize the reds/oranges specify which is stiffer but have no experience with the process. Any pointers in this area are greatly appreciated.
Thanks again.
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Thanks Brian. I’ll definitely take a look at this today!