Jay Ingles
Forum Replies Created
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Thanks for your response. This resolved the situation for me as well.
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That’s great. thanks for the input.
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Jay Ingles
December 17, 2011 at 12:17 am in reply to: Infinite Hallway Lighting Approach (Refs Attached)Thanks Brian, I understand that part of the process but where i’m getting stuck is the lighting rig approach using GI (or not).
I’m used to real world lighting on set, but can’t get desirable results with GI or area lights and have been trying for 3 full days.
Any suggestions on how to achieve such a simple, atmospheric look?
THanks
Latest Progress:
3424_lighting7b.zip -
Thanks Brian. An obvious answer but i hadn’t noticed the changes when i tried in my scene.
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Did you ever figure this out?
I’d love to find out how to create points out of a matchmove pointcloud.Any idea how to do so?
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Interesting. Thanks for the input.
Do you recommend Sonic DVD Creator and a pro option?
I figure i should start looking since DVDSP is no longer supported by apple.
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I use stories in certain situations, I used (notice, the past tense…no longer will) this method as I suspected it would be less wear on client dvd players as the motor isn’t pulling the laser back to the beginning every time the clip is finished.
So what you’re suggesting is you should never be putting so many clips into one track. If you’ve got different content you should either use Stories or render out a timeline in advance of converting to M2V.
Is this the proper way to do it?
Any idea why AC3 falls out of sync and AIFF doesn’t?
Thanks for your input michael! -
Jay Ingles
November 12, 2011 at 9:08 pm in reply to: undesired results from Premult Alpha + lens blurDo you think straight alpha will do it? It didn’t seem it was that type of an issue, no?
I’ll give it a shot this evening.
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Hi Adam,
I am trying to accomplish the same thing but with a much more realistic and less “hinged” result. Ideally the paper wrapping the box would behave similar to the series of images below:
I feel like a cloth or soft-body plane might be a decent approach, but not sure how to achieve the look.
This GSG tutorial at 23m40s gets into weighting which might be the approach to take…but doubt the result would be smooth if animated.
https://greyscalegorilla.com/blog/2010/06/how-to-build-a-bone-and-joint-chain-in-cinema-4d/
Any insight would be appreciated.
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Thanks Adam and Brian
I had some good results with Brian’s suggestion of turning off the Default light, and using the flake jpg in the luminance channel.
I also had some interesting results using the jpg in the bump channel and then adjusting the levels/dodge+burn of the jpeg in photoshop. Most of the examples below are with the default of.
Thanks for the suggestions! Now its time to see if they work when animated.
Original XREF (default light on):





