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Lighting To Fix Undesireable Ice/glass Texture
I’m using an XRef in several project files but the results aren’t exactly the same as i’d expected.
I’ve created a snow flake with a glass-ish texture and both projects contain a white background (color vs luminance) & No lights. Comp size is massive (6648×600)
Texture for flake: Color, Luminance, Transparency (including refraction), Bump, and Specular.
Project 1: 1 flake falls past camera and it looks great (see below).
Project 2: LOTS of large flakes fall close to camera. Results are much grey-er at many angles/rotations of the flake. I like the fact there is some change in the texture as it rotates, but its too dark.Any suggestions on getting more consistent results?
Lighting? Baking? Specular issues? Too many refractions (3)?Thanks a lot 🙂
Project 1: 3145_herotexture.zip






