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Difficulty Optimizing blade of grass + MoGraph field of grass
Hi,
I’m building a shot where the camera pulls back and grass sweeps past the foreground into the distance. I originally started with the Hair module, but wasn’t able to achieve the desired look of the grass.
Having created 1 blade of grass with a UV Map, my plan is to use mograph to spread/randomize its location and pass a camera over it.
My problem is the high poly HyperNurb is taking a lot of processing power. I’ve tried optimizing but it isn’t reducing polys at all.
1. How can i reduce this blade and maintain the UV map
2. Am i going down the wrong road? Is there another way to create this shot that is better?
3. Is there any chance i can make the grass slightly bend/deform as if there is a breeze in the air? (or do i need to use Hair)Thanks so much. I’ve attached the process for the grass i’ve made (model/HN/Final Mesh)
Project File:
3751_optimizegrass.zip

