Forum Replies Created

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  • What Dave suggests is probably the only manual way of doing this. There might be an expression to handle it as well. What irks my chain is Motion has this built in and we’re asking AE, a pro compositing and motion graphics system, to do something so simple, like pushing option/alt or something while dragging in z space to maintain perspective scale. No, that’s just too complicated, or, submit to adobe.com/go/wish, or, it’s not been requestd enough (all stock answers).

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    July 4, 2013 at 4:51 pm in reply to: How do you create this?

    If you want to do it in all AE, I’d use something like Mettle’s FreeForm for the topographical map. You can basically take a map and displace it in z space along with a bunch of other cool controls to get that texture look. It used to be a part of AE back in cs4 or 5, sort of like a free version of Mocha (limited control). Now it’s $299 through Mettle – https://www.mettle.com/freeform-pro/

    As for the line drawing in 3d, I’d try to pull that off with Trapcode 3D Stroke. It’s not a simple 1 line stroke obviously, but something like that is most likely possible with that plugin. The other 2d stuff is easy shape layers and text animation, standard AE stuff.

    If you had a 3D app, I think you could get it done a lot easier there than trying to fake all that 3D in AE, which is most likely what this guy did. Here’s the designer’s portfolio site – https://www.site07.com/

    Jason Jantzen
    vimeo.com/jasonj

  • This was like the 3rd comment down –

    Kristian Duffy –
    as usual Eran, unparalleled. Forgive me if its obvious, but is this created in 3D or is it 2D (using After Effects for 3D assets)?
    I only ask because your usual work is 2D and although this looks 3D, knowing your talented self it could be an illusion.

    And response was:

    Eran Hilleli –
    it is a fun mix 2d/3d maya and AE. hope this helps…

    I was going to suggest that the scarfs are using some kind of cloth simulation from a 3d packaged. If you were really ambitious, you could build it using the noise() expression outlined by Dan Ebberts here on the Cow.

    As far as the shading goes, I’m not even going to fool around with that. You can see it’s an obvious 3d model walking across the landscape. And since he used Maya for part of it, I wouldn’t doubt he shaded it in Maya using some kind of Toon shader like in C4D.

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    July 2, 2013 at 6:40 pm in reply to: free ae projects

    Thanks!

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    June 30, 2013 at 1:54 pm in reply to: AE CC forces you to use AME for common formats

    I would also highly recommend Todd’s workflow if you’ve got the Cineware plugin rendering some C4D animation. I tried useing AME to do that out of curiosity and it was pretty ridiculous and slow. I’ve always made it a habit to render a master file at full res and then compress with AME to appropriate formats.

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    June 20, 2013 at 5:59 pm in reply to: Performance with AE CC

    wow, that’s some killer setup. You and I have the same CPU, but I can’t vouch for any of the other stuff. Did you install those bug fixes yesterday?

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    June 20, 2013 at 5:25 pm in reply to: Performance with AE CC

    I’d HIGHLY recommend getting an SSD for your cache folder and make sure that it is the only thing you use that drive for. I got a 60gb Intel 520 series on ebay for $63, which I’m loving at the moment. Yeah, sometimes it can take a bit for AE to create a cache while you’re working which may be the cause of your lag. So in that case you’ll have to look at how you build your comps. I’m not sure what’s best practice now with how the global cache works. Probably should look at some training for that.

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    June 18, 2013 at 6:12 pm in reply to: GTX Titan in After Effects CS6 (OS X 10.8.3)

    You can definitely use those cards in Premiere. Look under Project>Project Settings>General… And I think there is an option in there for you to chose unsupported cards.

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    June 14, 2013 at 5:25 pm in reply to: Chromatic abberation question

    Darby’s solution is best. I’d go with that too. Free and simple 🙂

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    June 14, 2013 at 5:21 pm in reply to: Plexus Blowing in the wind

    My guess, they created some simple geometry shapes in a 3d app and ran a wind simulation. Exported the ojb sequence and then imported that to Plexus. That’s how I would do it anyway. Keyframing that would also work, but not be as fluid or quick of a solution.

    Jason Jantzen
    vimeo.com/jasonj

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