Forum Replies Created

Page 17 of 33
  • Jason Jantzen

    March 19, 2014 at 2:47 pm in reply to: Text ripple upwards by character…

    This is a really cool expression, but there’s some weird wobble on all the letters as they begin to move, like a boomerang effect, and then it quickly begins the inertial bounce, which is really sweet, but I’d like to get rid of the wobble. Have you noticed this on your end?

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    March 14, 2014 at 2:46 pm in reply to: Animating Text

    I don’t know how to get the bounce back, but I found this expression on the COW to create that delay effect. It’s applied as an expression selector after you create a position Animator text effect.
    delay = .03;
    slideDur = .6;
    myStart = inPoint + textIndex*delay;
    easeOut(time,myStart,myStart+slideDur,100,0)

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    March 10, 2014 at 4:31 pm in reply to: Expression for gradually accelerating rotation?

    Are you having no luck with keyframes? Or is this something that you need to do a lot of? Like a bicycle cartoon animation series or something. In all my time animating wheels on vehicles, I’ve never needed an expression to make it look “right”. The reason being is because the animation isn’t usually about the wheels (in my case anyway) so the viewer’s eye shouldn’t be focused on it if you’ve designed your motion properly.

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    March 10, 2014 at 4:26 pm in reply to: Smooth Rotation Expression

    I usually just use Ease & Whiz elastic expression for something that needs to dangle and settle into place. The key is the time between keyframes and “period for elastic” parameter in the expression. You can fiddle with the “amplitude for elastic” and that sometimes will help get hte look your going for, but mostly just the keyframe distance and “period for elastic” is what I adjust.https://aescripts.com/ease-and-wizz/

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    March 10, 2014 at 4:13 pm in reply to: Top Spec Machine

    I’d also buy the fastest RAM you can afford to future proof your purchase. Probably the one thing that will outlive all the other components for the next 3 or 4 years at least.

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    March 6, 2014 at 3:40 pm in reply to: Only 4% of 64GB RAM being used?

    Watch this. There are some tips in there for optimizing your multiprocessor settings. It will take some testing, but ideally, when you multiprocess, you only want AE to use as many physical cores as you have installed. In your case: 16. So set the allocated RAM until you’re only using 16 CPUS (there might be a few, hence the testing) and then start testing to see which is the fastest render.

    https://www.youtube.com/watch?feature=player_embedded&v=a4D9ScFcM3M

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    March 5, 2014 at 2:23 am in reply to: Clock hands with inertia

    that works perfectly, Declan! Thanks for sharing that genius 🙂

    Jason Jantzen
    vimeo.com/jasonj

  • Try this – https://lmgtfy.com/?q=painting+over+video+after+effects

    Jason Jantzen
    vimeo.com/jasonj

  • Copying from shape layers to solids with masks with a script? I’ve never heard of such a script or reason to do it. May I ask what you are trying to do, or the reason your shape layers need to be on solids with masks?

    Jason Jantzen
    vimeo.com/jasonj

  • Jason Jantzen

    February 26, 2014 at 6:11 pm in reply to: ‘Elastic’ Camera Motion Using Expression

    Two things to help you with that camera move, first and maybe easiest would be Sure Target 2 from Video Copilot. It’s free and all you have to do is put Nulls in space where you want your camera to be. Watch the tutorial, it helps to understand how to use it. https://www.videocopilot.net/tutorials/sure_target_2/

    The other way would be to just keep with the camera keyframes you already have and play with the camera rotation to get some camera roll like you want, usually rotating Z axis. Yes, there is some finesse required in the keyframing to get that natural settle and what not, but once you figure it out, you just repeat it for each move.

    Jason Jantzen
    vimeo.com/jasonj

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