Man.. I wish there was some more insight/acknowledgement of this issue. Or, at least some debugging/logging information that told the reason a client machine would stop helping and revert to idle (maybe there is?). I posted the same thing almost a year ago, with an update very recently.
But your post helps me realize it’s not specific to PC/Mac. I feel it’s related to a specific render setting, or combination of settings.
Just out of curiosity, what kind of render settings are you using? GI? And does the client always seem to crap out right after it builds a GI cache, and JUST starts rendering? We probably have different issues, with very similar symptoms – I say that because yours craps out on ‘allocating space to render’, where-as mine occurs just after GI pre-pass has completed. The end result being: the team clients ditch the render, go back to idle, leaving the host machine to do the render alone.
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Hobbyist level – R17