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Other options for GI shadow catching when still using r17?
I’m still stuck with r17, prior to the shadow catcher shader. I remember looking into this ages ago, where I wanted to cast some nice ambient occlusion onto a background image using a hidden catcher. But found that the only/best way was to render the object out without shadows (and use an alpha channel), then render again just the shadows on the visible catcher, and then composite them together in Photoshop.
Since I can’t use a shadow catcher shader/material, and since I’m using GI rather than shadow maps, I assume this is still the only option. I just farted around with it for a few hours to probably end up re-proving that to my crap memory.