Forum Replies Created

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  • James Houghtaling

    March 7, 2016 at 8:12 pm in reply to: Exploding picture effect

    Still not cheap, but if you are or have a student in the family, you could get the full version for less than $300: https://www.academicsuperstore.com/products/Boris/Continuum+Complete/1575960

    —————
    My Hardware:
    Core i7-5960X 3GHz; Nvidia GTX980, 16 gig RAM Win7 64bit.

    My Software:
    Vegas Pro V11 with Boris Continuum Complete 8, VASST Ultimate S; Bluff Titler; AE5; PhotoPaint and other stuff.

  • James Houghtaling

    March 4, 2016 at 9:30 pm in reply to: Exploding picture effect

    Boris Continuum Complete (BCC) for Sony Vegas has this effect in their transition package.
    https://www.borisfx.com/products/continuum-complete/?host=sonyHost

    —————
    My Hardware:
    Core i7-5960X 3GHz; Nvidia GTX980, 16 gig RAM Win7 64bit.

    My Software:
    Vegas Pro V11 with Boris Continuum Complete 8, VASST Ultimate S; Bluff Titler; AE5; PhotoPaint and other stuff.

  • James Houghtaling

    January 21, 2016 at 4:15 pm in reply to: Audio Compression for Two Camera Live Band Shoot

    [Graham Bernard] “Waves “Audio Rider””

    Thanks Graham. But I’m not sure what you mean? What’s this? (remember, like I’m 5) 🙂

    —————
    My Hardware:
    Core i7-5960X 3GHz; Nvidia GTX980, 16 gig RAM Win7 64bit.

    My Software:
    Vegas Pro V11 with Boris Continuum Complete 8, VASST Ultimate S; Bluff Titler; AE5; PhotoPaint and other stuff.

  • James Houghtaling

    August 11, 2015 at 2:07 am in reply to: fading one video into another

    You can always use a Solid Black generated media on the track above – set the level to semi transparent and fade it in and out as desired.

    —————
    My Hardware:
    Core i7-5960X 3GHz; Nvidia GTX980, 16 gig RAM Win7 64bit.

    My Software:
    Vegas Pro V11 with Boris Continuum Complete 8, VASST Ultimate S; Bluff Titler; AE5; PhotoPaint and other stuff.

  • James Houghtaling

    August 5, 2015 at 4:12 am in reply to: Record Pop Removal

    [Bob Peterson] “Vegas itself has a click remover tool”

    Do you know the name of it?

    —————
    My Hardware:
    Core i7-5960X 3GHz; Nvidia GTX980, 16 gig RAM Win7 64bit.

    My Software:
    Vegas Pro V11 with Boris Continuum Complete 8, VASST Ultimate S; Bluff Titler; AE5; PhotoPaint and other stuff.

  • James Houghtaling

    August 3, 2015 at 9:56 pm in reply to: Record Pop Removal

    Well let me help myself and if anyone wants to chime in, thanks.
    I searched around in my audio FX library and found a filter called “ExpressFX Audio Restoration” and it seems to do a reasonable job removing the scratch pops with it’s default setting – at least the most noticable ones in the silent or more quiet spots. If the pop is in a dynamic area of music it helps but can’t totally eliminate the pop.
    I’m not sure if this is a Sony filter or one that came with Ultimate S but it seems to do the trick.

    —————
    My Hardware:
    Core i7-5960X 3GHz; Nvidia GTX980, 16 gig RAM Win7 64bit.

    My Software:
    Vegas Pro V11 with Boris Continuum Complete 8, VASST Ultimate S; Bluff Titler; AE5; PhotoPaint and other stuff.

  • James Houghtaling

    July 11, 2015 at 4:17 pm in reply to: SVP 11 Crash on Render

    [Bob Peterson] “I am skipping 13”

    Bob, is there any official or unofficial work on when 14 will be released?

    —————
    My Hardware:
    Core i7-5960X 3GHz; Nvidia GTX980, 16 gig RAM Win7 64bit.

    My Software:
    Vegas Pro V11 with Boris Continuum Complete 8, VASST Ultimate S; Bluff Titler; AE5; PhotoPaint and other stuff.

  • James Houghtaling

    July 6, 2015 at 9:47 pm in reply to: VEG file corrupt?

    Excellent deduction Bob. Now that this project followed choice two, I’m looking for other reasons to upgrade. Feature wise 13 doesn’t scratch any of my itches. If it were largely more stable, I’d think about it.

    —————
    My Hardware:
    Core i7-5960X 3GHz; Nvidia GTX980, 16 gig RAM Win7 64bit.

    My Software:
    Vegas Pro V11 with Boris Continuum Complete 8, VASST Ultimate S; Bluff Titler; AE5; PhotoPaint and other stuff.

  • James Houghtaling

    July 6, 2015 at 1:50 pm in reply to: VEG file corrupt?

    OK, so I re-discovered Ultimate S’s ability to do a mass change to all of the transitions – duh. So I went back to my last good veg file and changed all of the 80+ transitions (previously done by hand) and tried to preview the file. Crash.

    Then I went back to the bad file and changed all of the Luminance transitions back to default cross fades, and now the file is previewing and rendering (so far) fine.

    So it appears Vegas does not like too many luminance transitions? I use them nearly all of the time in lieu of cross fades because I just like them. Perhaps I’ve never used this many… but I doubt that. I don’t have time to test how many I can get away with so for now I’ll do without unless one of you smart guys can point to a fix?

    I noticed when I installed V13 Trial, that the Luminance transition shows up. Is this because it is now a default transition for Vegas? The version of Luminance I use now (in V11) is SMLuminance64.exe ((c)2003-2011 Scott Moore) which I installed myself. Or is V13 just seeing it because I had it installed for V11?

    Speaking of V13, is it time for an upgrade? V11 is still a crash monster that I’ve learned to live with by using an auto saver every minute (annoying). And not being able to take advantage of my 980GTX GPU seems a shame. I haven’t kept up with the Vegas bashing but was wondering if it’s seen as a major stability improvement – because frankly, there are no new features that I can’t live without.

    —————
    My Hardware:
    Core i7-5960X 3GHz; Nvidia GTX980, 16 gig RAM Win7 64bit.

    My Software:
    Vegas Pro V11 with Boris Continuum Complete 8, VASST Ultimate S; Bluff Titler; AE5; PhotoPaint and other stuff.

  • James Houghtaling

    July 6, 2015 at 12:30 pm in reply to: VEG file corrupt?

    The dll file description for spconsoleopt.dll is “Sony Mixer Console Plug.”

    It’s found in the Sony/VegasPro11.0/External Control Drivers folder.
    Seeing that I have the V13 demo installed, I replaced the V11 dll with the one found in V13’s folder.

    V11 still crashes in the same way but now the error reports the fault at C:\Program Files\Sony\Vegas Pro 11.0\vegas110k.dll (the main application driver?)

    Even when I switched back to the old spconsoleopt.dll it’s still now showing vagas110k.dll as the culprit when vegas crashes upon loading the veg. But seems to crash via spconsoleopt.dll if vegas doesn’t crash immediately upon loading but when I try to preview.

    Considering the fact that my previous version veg files still work, I don’t believe the dll is the real problem. But that’s just my logic speaking.

    —————
    My Hardware:
    Core i7-5960X 3GHz; Nvidia GTX980, 16 gig RAM Win7 64bit.

    My Software:
    Vegas Pro V11 with Boris Continuum Complete 8, VASST Ultimate S; Bluff Titler; AE5; PhotoPaint and other stuff.

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