Forum Replies Created

Page 16 of 78
  • Ivan Myles

    August 28, 2014 at 5:55 pm in reply to: Adding logo (with transparent background) to a video

    When keying it is often helpful to use a garbage matte to isolate the area to be keyed or maintained.

  • Ivan Myles

    August 27, 2014 at 3:55 pm in reply to: CS6 UnCompressed Quicktime w/ Alpha Channel

    DNxHD/MOV is prone to luma clipping and shifts. I no longer recommend using it. DNxHD/MXF in Creative Cloud is OK, though.

  • Ivan Myles

    August 27, 2014 at 1:52 pm in reply to: SD ProRes

    ProRes bitrate is built into the codec. Here are your options:

    – use ProRes 422 and submit a 1.48GB file
    – use a lower bitrate codec to meet the file size requirement
    – use ProRes 422 and cut the length of the video to reduce file size

    The bitrate for ProRes 422 at 720×576-25p is listed as 41 Mbps, and it looks like your 1024×576-25p file was encoded at about 44 Mbps. If you use ProRes 422 LT with a bitrate around 28-30 Mbps the encoded file should be about 850-900MB. So then the client can decide whether they want ProRes 422 at 1.48GB or a ProRes 422 LT file that meets the size requirement.

    Do a web search on “prores white paper” for more information regarding ProRes bitrates.

  • Ivan Myles

    August 26, 2014 at 1:28 pm in reply to: Exporting H264 – gamma shift??

    The issue might be with the DNxHD codec if you are using the QuickTime version as opposed to the MXF version in CC. I stopped using DNxHD/MOV because of luma clipping and shifting. Try V210, 10-bit YUV, DPX, or AVC-Intra instead.

    From an overall workflow perspective, you might also consider applying the AE effects as pre-processing on the source files, and then bringing the adjusted clips into Premiere Pro using Dynamic Links. Alternatively, try to do the adjustments within Premiere Pro.

  • Ivan Myles

    August 26, 2014 at 12:50 pm in reply to: SD ProRes

    Two things to verify:
    – 1024×576 square pixels; ProRes SD-PAL standard is 720×576 with rectangular pixels
    – ProRes 422 codec vs LT vs Proxy

    How long is the video?

  • Ivan Myles

    August 26, 2014 at 5:03 am in reply to: linear footage start points

    Here are my preferences and lessons learned:

    I start with Fast Color Corrector, Three-way Color Corrector (for saturation adjustments with the secondary color corrector) and Luma/LRGB Curves when appropriate. Zero IRE is fine for web, but if you plan to create broadcast or DVD content keep it between 7.5-92 IRE (e.g. 16-235). I prefer to keep the white point below 100 (typically 92 IRE) to leave some headroom for the individual RGB channels. Otherwise any high channels will be clipped and there could be a color cast in the highlights. Use the vertical bars on the side of the YC scope and RGB Parade as a guide. Check out the Cow tutorials for more info.

    Try to keep the reference black and white points consistent. Within a clip use keyframes to counteract or smoothen any unwanted variations in the levels (for example, a camera’s auto brightness control will sometimes create problems). Also keep the luma levels appropriate across different clips; don’t set the brightest point to 100 IRE and the darkest point to zero on every clip if the levels really should be somewhere in between.

    Finally, when working in 32-bpc or Y’CbCr color, it is better to only use effects marked 32-bit or YUV, respectively. Mixing in 8-bit or RGB effects might or might not affect your final results depending on the source footage, workflow, and export settings.

  • Ivan Myles

    August 25, 2014 at 1:03 pm in reply to: CS6 UnCompressed Quicktime w/ Alpha Channel

    [jayson palmer] “Is there a way to render out an uncompressed/ high quality Quick Time YUV 8 Bit 4;2:2 file with a working Alpha Channel from Premiere Pro CS6?”

    Note that the uncompressed QuickTime codecs with Alpha channel support are RGB color, not YUV (YCC). ProRes 4:4:4:4 might be a good alternative.

  • Ivan Myles

    August 25, 2014 at 12:34 pm in reply to: What codec besides Animation is 1:1 lossless?

    Set the codec to “None” for uncompressed 8-bpc RGB(A) with full chroma sub-sampling. Note that file size will be larger than Animation. The DPX codec supports higher bit depth, if available with your encoder. The only way to get smaller file sizes is with a compressed codec; PRORES 4:4:4:4 would likely be the best choice. JPEG2000 offers lossless compression with 8-bpc depth in RGB color.

  • Ivan Myles

    August 20, 2014 at 11:30 pm in reply to: HIghe Quality VS Size

    H.264/MP4 will provide the best tradeoff between quality and file size. Encoder settings depend on several factors:

  • Level (set this first if using AME): L3.1 should meet most needs; use L4.1 for 1080p
  • Resolution (Width x Height): reduce as much as possible if bitrate is a concern; 480p to 720p should meet most needs
  • Frame Rate: typically 24-30fps; avoid 50/60fps when bandwidth is constrained
  • Target Bitrate: determine the best setting based on the following calculation and bpp guidelines:

    Bitrate (Mbps) = Width * Height * FPS * bpp / 1024 / 1024

  • bpp = 0.07 for minimally acceptable quality
    bpp = 0.125 for OK quality (Apple standard)
    bpp = 0.15 – 0.20 for good quality web streaming
    bpp = 0.35 – 0.40 for very good quality local playback
    bpp = 0.65 – 0.80 for Blu-ray quality

  • Maximum Bitrate: typically 1.5x Target Bitrate; could also just set to max for the Level
  • Key Frame Distance: Auto should be OK; set it to half the frame rate for high action footage
  • Profile: Baseline will play easily on most devices; Main and High profiles provide better compression
  • Passes: 2-pass VBR provides better results; single-pass is easier to decode (a consideration for older devices)
  • Use AME instead of the AE render queue for 2-pass encoding. Go to the Multiplexer tab and set Stream Compatibility to Standard. Export a short test clip at a few different settings and compare results.

  • Ivan Myles

    August 19, 2014 at 3:06 am in reply to: Frame Rate and Data rate????

    The bug can also be neutralized by sending the job to the AME queue instead of exporting directly from Premiere Pro. Kate, what were the export settings? Please post a screen capture of the export panel.

Page 16 of 78

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy