[Carsten Orlt] ” I will go back to many hours of track assigning, setting up complicated asymmetric trims, rearranging music or fx so they don’t overlap because of this one slightly more involved workflow compared to what you have with tracks..”
#1 – The main lesson I have learned from this forum is that there appears to be a near infinite number of workflows being pursued by a very large number of very highly schooled editors working on a staggering array of different sorts of projects.
I have never used an asymmetric trim in my life, because I detach all my video from my audio once my assembly is complete. I’m amazed that this is not a universal process, but then I checked in with paragraph number #1 above, and am no longer surprised. But still, FCPX saves me from nothing there, so you’ll have to do better.
My music and FX don’t overlap, even when moved, because they’re kept on separate tracks. If you mean that FX would overlap with FX when moving segments in overwrite, then yes that happens, but what happens when you have these overwrites in X — they now co-exist non-harmoniously in adjacent “lanes” till you either disable or move one of them further. So in sum X allows you to clean up your mess after you make it, other NLe’s insist you plan ahead and don’t make a mess in the first place. Ahh the revolution is here.
Track assigning, especially in Ppro, is a pain in the ass, X is an improvement there. But of course only if your comfortable with the lack of visual information provided by the X timeline. This is a preference issue, if you don’t care about the visual clues, then X is faster – but see paragraph # 1 above.
We haven’t even gotten to the issue of no round tripping from a gfx/compositor. I’ve gotten used to round tripping ever since *edit and *combustion allowed this possibility. I realize that X allows for some fairly complex effects work, but there are projects where it’s clearly not enough – what, prey tell, do you do then?
I believe Andrew has answered for me adequately elsewhere, but I really think you should check in with paragraph #1 a little more often.
Herb Sevush
Zebra Productions
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nothin’ attached to nothin’
“Deciding the spine is the process of editing” F. Bieberkopf