Helge Tjelta
Forum Replies Created
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I would try it a little differently.
FCPX on Xsan uses SAN-locations. Think of them as FCP7 project-files.Make a folder for your project.
Do one ADD SAN-location (to this folder), import and use generate proxies and use RedRocket if you have one (lucky you :)).
Make two more folders on the Xsan.
Do two more ADD SAN-location (so that the other editors can do their own stuff….)Organize as you need, then do the duplicate projects only and choose the two other SAN-locations. This way you have FCPX doing all the stuff for you. Just rename the duplicates in edit 2 and edit 3
When editor two and three are done, move project to first SAN-location (or do a duplicate projects only to the first SAN-location….
But, do a small test first….
Helge
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Or do it like this:
Rename the motion templates forlder first (just to keep it safe)
First do a cd to your user/movies folder, then:
ln -s /Volumes/NewDisc/Folder/ Motion\ Templates.localized
In therminal that is:
when you start in terminal, type cd and a space, drag you movies folder into it, enter…
then you are in the right folder, then create the link using the line above…
/helgeHelge
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All stock, regual 570’s with 2.5 GB.
OS is 10.7.4, 48 GB RAM, MacPro Dual 6core
ATI 5770 for GUIRedRocket card and 3x 570 in cubix 4 desktop expander
/Helge
Helge
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🙂
Bring it on!
Helge
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Helge Tjelta
August 17, 2012 at 8:53 pm in reply to: Network users, multiple machines (Xsan), best practice for templates?Hi Mark, I would like it to work the other way around. I need to update those templates as well, and doing a alias on a server would not write to the original machine.
Or I would have to share a folder, and have all users/machine to automount this one… Which is a manual job to set up….
Apple , need FCPX to read motiontemplates in a SANlocation and discs. Not just your own userfolder….
Please fix!
Helge
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Helge Tjelta
August 2, 2012 at 1:50 pm in reply to: Problems in Resolve 9B, and FCPX xml. What does not translate well…3. speed @ 122 %, R9B crashes
4. speed @ 200 %, R9B crashesLooks like only speed at 100% works for the time being.
/HHelge
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Helge Tjelta
August 2, 2012 at 1:45 pm in reply to: Problems in Resolve 9B, and FCPX xml. What does not translate well…2. -100 % speed, Resolve 9B crashes on import
/HHelge
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Thanks Rohit for the info… do you by any chance have info of the newer systems ?
would be nice to know how the linux systems has evolved?
/Helge
Helge
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Just got some info from a colleage, at his place they have an full DaVinci, turnkey system… and guess what… its not that fast at all…. BUT a very nice controller.
DaVinci 8.2 Linux, 24GB RAM, 50TB NEXsan E18 10gbit/s
with 1 Nvidia S4 2200 rack mount GPU
Numbers of blur nodes in realtime: 24Without the Nvidia S4 (which is 4 Quadra FX 5800 cards in parallel) it does only 8 blur nodes…
So time for BMD to open up for some other cards on the mac….
Turns out that a regular macpro with cubix 4, and one redrocket and 3 GTX cards will do alot more…
/helge
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Yepp, we do have an RedRocket card as well inside the cubix box. So we get god performance out of 4K, full quality files… have not tested that yet…
But yes, smaller systems need to be tested. This setup was just to show that the cheap 570 can work unmodified in a mac setup.
The expensive stuff here is the Cubix box… around $ 3.700 in norwegian price
The GTX 570 cards where about $ 350 each
The mac @ $ 6.000,- (48GB RAM and 2×2.66 MacPro with ATI 5870 for GUI. (the mac’s are quite expensive in norway)
Thats about $10400 total, and that gives:$ 305 per blur node…
Helge