Forum Replies Created

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  • Hannes Paulsson

    September 8, 2011 at 1:23 pm in reply to: Offset keyframes randomly

    Awesome, works like a charm!

    Thanks again Dan!

  • Hannes Paulsson

    September 7, 2011 at 9:57 am in reply to: Script that cuts clips?
  • Hannes Paulsson

    September 6, 2011 at 2:45 pm in reply to: Reference to it self in other comp

    Ah, okay. I want the precom “H1” to relate to itself in the zoom-comp, and this seemd to do the trick!

    a=comp("Zoom-comp").layer(thisComp.name).transform.yRotation
    if (a<=270) 100 else 0

    Thank’s Dan! Helpful as always!

    All the best
    Hannes

  • Hannes Paulsson

    September 6, 2011 at 12:59 pm in reply to: Reference to it self in other comp

    I would have to change the comp-name the expression refers to, in this case “H1” to the name of each individual precomps name. So the next one would be “H2”, and so on.

    But I don’t think I’m gonna use this method, had to come up with another way of doing it any ways. But it would still be nice to know if this is possible or not.

  • Hannes Paulsson

    September 6, 2011 at 9:36 am in reply to: Reference to it self in other comp

    Ah, sorry, of course they should be different comps, I dont know what i was thinking.

    So I have 256 individual precomps, and I want to be able to rewrite the expression from the first one (called H1 in the previous expression), so that I can use the exact same expression for all different comps. Is this at all possible?

  • Hannes Paulsson

    September 5, 2011 at 10:55 pm in reply to: Reference to it self in other comp

    Right now they are all independent objects in the project panel, but if its possible it would be better to be able to have only one and have instances of that precomp.

  • Hannes Paulsson

    August 4, 2011 at 10:43 am in reply to: Render with optional alpha channel

    Ah, figured it out. Didn’t use 32bits.

  • Hannes Paulsson

    April 6, 2011 at 12:47 pm in reply to: Expressions in “source text”

    Thanks Dan, works like a charm!

  • Hannes Paulsson

    October 27, 2010 at 10:37 am in reply to: if/else expression

    Do you want it to just go in a smooth curve from 0 to 100 and than back to 0?

    in that case, usa i sinus curve. Like this:

    Math.sin(time*Math.PI*2)*50+50

    The Math.PI*2 tells it to do one loop in one second. Change this value to change the speed of this.

    If you just want it to scale up to 100 and then jump back to 0, just write:

    time*25%100

    change “25” to change the speed

  • Hannes Paulsson

    October 27, 2010 at 10:16 am in reply to: Falling particles to reveal text

    A simple way to reveal your text would be to set your text layer (possibly precomped, not sure how particular handles text-layers) into your floor layer.

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