Guy Carmeli
Forum Replies Created
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Hey guys,
I’m having the same problem on FCP 7.0.2. It does not seem to matter if I sync by IN point, OUY point or TIMECODE. Everytime the audio is 10 seconds ahead.
Has anyone found a solution yet, or is this a bug?
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Thanks Arnie.
I’ve downloaded TitleExchange, but the instructions on their website are unbelievably incomprehensible…. Would you or anyone else might know how to import an .stl file with it?
Thanks very much,
Guy -
Thanks B.J.,
Even though I re-calibrated my monitor after upgrading to SL, I completely forgot about that detail…
But I’ve been doing some more experimenting, and oddly I found that if I render directly from FCP (Export > Using QuickTime Conversion) then the overall gamma is correct and completely identical to the original render; but if I use Export > QuickTime Movie instead, the result is washed out as I stated before.
So I’m not sure if this a bug, or both render methods use different engines or schemes. -
Thanks Rafael, that was a good idea.
I imported both files into AE placing them one above the other in a new PAL composition. Hiding and unhiding one at a time, I could now see they were both identical in terms of aspect ratio, and gladly, sharpness and detail as well. The only remaining difference now, was in the relative brightness of each, which might have been the reason for the washed out colors; this leads me to think that I might have changed some gamma related setting at some point.This is more reassuring, but now makes me wonder about the reliability of QT player for reference use. How do you explain this difference?
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I know how to change in & out points – I’m asking if it is possible to set different ones to specific targets?
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Guy Carmeli
January 20, 2010 at 4:33 pm in reply to: Suggested codec & render settings for a photo montage documentary?Thanks Rafael.
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Thanks Brian – that’s a great solution!
I truly appreciate your effort.
Guy
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Thanks Brian,
This method worked great, but has now created a new problem…. :-\
The object I am animating (in this case a diamond) is not appearing out of the blue, but rather from within another diamond (I’ve tried uploading a sample render, but for some reason it hasn’t been posted).
I’ll try to explain: a model of a diamond is floating in space, revolving around itself; at a certain point, several versions of the same diamond are “born out” of it, organizing themselves adjacent to it.
Initially, all the models are placed together at the same position, only being invisible. The problem I found – which seems to me like a bug – is that when you place two or more similar objects one on top of the other – even if the others are completely transparent and seem invisible – they drastically affect the visible object.
Do a simple test: create an object with a transparent and refractive material. Duplicate that object, keeping it in the exact same position. Create a separate material for it, making it completely transparent with a refraction of 1. Render once with the additional object, and once without, and you’ll see the difference (creating some background and lighting might help).Thanks again,
Guy -
It took me a moment to figure that out, but it worked perfectly!
Thanks very much!