Graham Bernard
Forum Replies Created
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Graham Bernard
March 24, 2012 at 3:47 am in reply to: Convert 4:2:0 video to 4:2:2 mpeg2 video in conjunction with Sony Vegas-possible?Does that mean that within the 4:2:n the “n” remains empty? How can this be useful? How can this be useful to sampling? If there wasn’t any material captured in-camera, it still won’t be there? Details in white clouds would still be missing, surely?
I really don’t understand this at all……
Grazie
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I use Edward Troxel’s AutoSave utility to do this. It also saves in various locations too. Very reassuring.
Grazie
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Graham Bernard
March 23, 2012 at 10:43 pm in reply to: Convert 4:2:0 video to 4:2:2 mpeg2 video in conjunction with Sony Vegas-possible?My understanding is that colour space is decided at in-camera capture. I can’t see how one could up-colour space from 4:2:0 to the greater colour space of 4:2:2?
But I’m willing to learn.
Grazie
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Rendering is the most single operation that will stress a pc to the point that it will reveal any shortcomings in hardware and settings/media profiles. Now, having said that, there’re some really bad bugs surfacing in the latest builds of Vegas 11 that are being addressed by SONY.
To ascertain just where you could lie amongst all this, you really need to post some more information:
• System Specs: RAM; System and Media drive size and space; GPU and driver
• Version of Vegas
• Project Settings
• Media being used
Once you posted this, and it can be compared to the SONY suggested specifications, then you’ll know where you stand.
To recap:
Knowing what your PC specs are, and what you’re expecting your PC to do, and what version of Vegas you have will prove just what part of this 3 way process could be failing. Presently, for many this still isn’t any clearer than there being bugs in VP11.
So, let’s see that info. There are many kind people here to add their experience and thoughts.
Cheers,
Grazie
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Vegas uses FireWire for its Capture program.
Grazie
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Yes, I see that. Render a test section and then play it back on the device you want. I’m interested to see just how much of these Bars will be visible. Apply your Safe Areas overlay and you’ll get an idea just how much will be visible in the final render.
As to it taking a long time, well you’re here ‘cos you’re here. There are a number of good solutions on offer, which one will you go with?
Keep us posted on your decision.
Grazie
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I’ve had this after returning to edit after having Lunch! Solution, don’t eat,,,,,
Seriously? You aren’t alone. Solution for me is to save every minute to ensure forced backups AND I’ve got Edward Troxel’s Auto Save running.
I really enjoy editing in Vegas. Let me say that again: I really enjoy editing in Vegas. It’s got everything I could want – mostly. This freezing/crashing is something the good guys at SCS know about and are working hard to cure and nail down.
Having used Vegas for 10 years now, VP11 is a real leap into the world of GPU and CUDA and 64 bit and OFX and so on. There is much now going on with Vegas, and all for the right reasons. However, there would appear to be a much greater level of bug chasing too.
As long as I can get through projects. Get them to clients. Keep to my main reason for expressing myself through Videography, Vegas will remain my means in doing that.
Cheers
Grazie
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Graham Bernard
March 9, 2012 at 4:38 am in reply to: I think DVD Architect is pulling a bait and “switch” with meGuys? Are there any drawbacks to using Levelator? Clipping? Can this be done in Sound Forge?
Cheers
Grazie
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Graham Bernard
March 9, 2012 at 4:34 am in reply to: I think DVD Architect is pulling a bait and “switch” with meThanks Steve! I keep forgetting to investigate Levelator. Today’s the Day!
Cheers
Grazie
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I’m of the opinion that as I’ve been using Vegas for 10 years now, that the ease with which the “editor” can get to creative decisions, is influencing the very nature and type of finished product we produce. I’ve starting to maybe recognise output that has been cut with Vegas. There’s a type of immediacy and style. Maybe I’m wrong, but SONY are developing a core set of tools to manipulate media that are not found elsewhere. And that this results in providing the media artist vast options to discover their creations from their Video and Audio content.
We are standing at a crossroad of opportunity for SCS. The busting out of OFX, the search for better fps preview using GPU for render, the multiplicity of extra editing assists from Vegas5 onwards points to how the company wants to take these products. As long as SCS spends time and money on hand holding users through thee changes Vegas has a bright and spectacularly stellar future.
Can I see a Vegas Graphics Editir? Why not? Thinking outside the box? How about an entirely different box altogether!
As I say “crossroads” time. Just remember that Robetrt Johnson recording.
Cheers
Grazie