Forum Replies Created
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Hmm, I would think black would be the way to go and get a luma key. That way, you’ll never have any black in your actual pour. I’d be worried that the green would reflect and infiltrate the color of the beer.
“|_ (°_0) _|”
Sincerely,
George
http://www.vimeo.com/georgegoodman
http://www.linkedin.com/in/georgefranklingoodman -
There’s a lot going on there for sure. Maybe I can help you with a little direction of stuff to try out.
I think some combination of fractal noise, radial blur, colorama, particles, glow and curves can get you in that direction.
I’m sure there are plugins that do that kind of thing wayyy faster – probably trapcode particular (I don’t use it though so can’t say for sure) but the approach I gave you would be the manual way.
Hope that helps.
“|_ (°_0) _|”
Sincerely,
George
http://www.vimeo.com/georgegoodman
http://www.linkedin.com/in/georgefranklingoodman -
All you have to do is parent the source text property. Then whenever you update the master text, the text will change in all the other child layers.
“|_ (°_0) _|”
Sincerely,
George
http://www.vimeo.com/georgegoodman
http://www.linkedin.com/in/georgefranklingoodman -
Try using your left bracket key.
“|_ (°_0) _|”
Sincerely,
George
http://www.vimeo.com/georgegoodman
http://www.linkedin.com/in/georgefranklingoodman -
It’s good that it was shot in Protune as that is somewhat akin to raw. A lot of color grading is just taste. I’ve found that the channel mixer is really good for getting great color. It essentially lets you affect the RGB of each RGB channel. Is that confusing? Basically you can affect the red, green and blue of the red channel. You can also effect the red, green, and blue, or the green channel etc.
https://www.youtube.com/watch?v=L-A3gKK8lMM
Also, if you have a part of the frame you want to affect differently, think about duplicating the footage, masking and feathering it (or keep it sharp if need be), then applying the adjustment.
There is a lot to color grading, tutorials for days, but those are just two things to play with.
Oh ya, don’t forget gradient overlays.
“|_ (°_0) _|”
Sincerely,
George
http://www.vimeo.com/georgegoodman
http://www.linkedin.com/in/georgefranklingoodmanSome contents or functionalities here are not available due to your cookie preferences!This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.
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I think you have the right idea. The motion blur is likely causing the effect you want with the light. You can use pixel motion blur for that. What really sells it though is that the actress is totally still during the speed up.
That’s the concept of it, they just happened to have executed it really well.
“|_ (°_0) _|”
Sincerely,
George
http://www.vimeo.com/georgegoodman
http://www.linkedin.com/in/georgefranklingoodman -
George Goodman
June 11, 2014 at 4:35 pm in reply to: Is this a custom dissolve…What is this and how do you do it?This is an After Effects forum. I don’t know how your other software works. But basically you should have two separate clips. You should make a cut where you want the effect to start and on the second clip add the invert effect.
“|_ (°_0) _|”
Sincerely,
George
http://www.vimeo.com/georgegoodman
http://www.linkedin.com/in/georgefranklingoodman -
George Goodman
June 11, 2014 at 2:59 pm in reply to: Is this a custom dissolve…What is this and how do you do it?ya, just cut the clip where you want the effect to start so that its a separate clip and add the invert effect.
“|_ (°_0) _|”
Sincerely,
George
http://www.vimeo.com/georgegoodman
http://www.linkedin.com/in/georgefranklingoodman -
If you’re looking for the latter of what I described, something along these lines should work (again you’ll need to change the layer name from Shape Layer 2 to whatever.
ypos=thisComp.layer("Shape Layer 2").transform.position[1];
ypos1=(ypos - 540)/10.8;
yscale=transform.scale[1];
tall=thisComp.height;
if (ypos>540) [value[0], value[1]+[ypos1*(tall/100)]] else [value[0],value[1]]“|_ (°_0) _|”
Sincerely,
George
http://www.vimeo.com/georgegoodman
http://www.linkedin.com/in/georgefranklingoodman -
An extra 15% of the scale or 15% of the screen? This would give you the extra amount of scale. So it’s saying, once the y position is greater than 540, subtract that amount from its current y position, find the percentage of 1080 that is, and add it to the scale. The thing is, I’m guessing you may actually just be wanting to add the amount of pixels it is past the 540 in terms of scale, but I’m not entirely sure.
ypos=thisComp.layer("Shape Layer 2").transform.position[1];
if (ypos>540) [value[0], value[1]+(ypos - 540)/10.8] else [value[0],value[1]]“|_ (°_0) _|”
Sincerely,
George
http://www.vimeo.com/georgegoodman
http://www.linkedin.com/in/georgefranklingoodman