Forum Replies Created

Page 19 of 32
  • Genius Walter!

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    February 25, 2014 at 8:17 pm in reply to: Use Effects to Duplicate Layer Within Itself?

    You don’t have to deal with two separate layers if you parent the layers and then parent the source text. Then if you update the parent text, the child text will update as well.

    “|_ (°_0) _|”

    Sincerely,

    George

  • I’m not sure if you have any room here or not, but I would change the color of the text as possible. In the final screen, it all kind of blends together so you’re not really telling me where to put my attention.

    Looks really good btw!

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    February 25, 2014 at 3:48 pm in reply to: How can I get this font effect?

    Textures:

    https://www.google.com/search?q=free+textures&espv=210&es_sm=119&source=lnms&tbm=isch&sa=X&ei=1LoMU8bbBqemygH__4CQDA&ved=0CAkQ_AUoAQ&biw=1262&bih=655#q=free+glowing+textures&tbm=isch

    Blend Mode:

    https://cdn.tutsplus.com/ae/uploads/legacy/516_render/gradient.jpg

    See where it says “Mode” – that’s them. If you don’t see that, there is a button at the bottom of the screen just below there that says “Toggle Switches/Modes.” Click that and you should see modes.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    February 23, 2014 at 8:33 pm in reply to: How can I get this font effect?

    This looks like an environment map or texture. Search for something of that nature and change blend the blend mode to get different results.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    February 21, 2014 at 6:54 pm in reply to: Audio Expression start time delayed

    Right I understand that, but if your multiplier is -5 and your value of the slider at the time you want it to start is 1, you’re only going to see a change of -5 which may not be enough for you to notice. This is why I told you to change your multiplier. If you make it something large like 100 or 200 you should see a change even if that value is low. Then you would know that it was just a matter of the slider value.

    Your expression doesn’t indicate a start or end time, which means it is always active. Either you don’t have a value for your audio where you want it to start, or its too low. The expression is correct.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    February 21, 2014 at 3:26 pm in reply to: Audio Expression start time delayed

    There’s nothing about timing in that expression. The only reason it would start later is if the layer is moved to a later time than you want or if the value of the audio *(-5) is giving you a y value that doesn’t move the layer. Try changing your multiplier to something else and see if that fixes it.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    February 20, 2014 at 9:40 pm in reply to: Flipping a playing card

    Oh, okay, ya, forget the card wipe. This script is exactly what you’re looking for. Try it out. It’s free if you want it to be. Then, if you like it so much you want to thank the guy with a donation, just buy it later for good karma points.

    I was under the impression you were trying to do a transition effect. So that’s where I got confused. This is literally just a two sided layer, so a way less manual approach to what you’re already doing.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    February 20, 2014 at 9:23 pm in reply to: Flipping a playing card

    Ya, I’m having a little trouble understanding what you’re doing/where the problem is, but that plugin is free if you want it to be. All you have to do is type 0 into the box, it’s a pay what you want situation. Think of it as a donation for someone who was nice enough to create it and share it with you.

    I’m not so sure that plugin will play nice with what you’re trying to accomplish though.

    “|_ (°_0) _|”

    Sincerely,

    George

  • George Goodman

    February 20, 2014 at 8:56 pm in reply to: Text ripple upwards by character…

    Add a position animator to your text layer
    Change the position to something like 50 on the y position
    Add an expression selector
    Delete your range selector
    Animate the amount on the expression selector from 100-0
    Add the expression below to the amount property
    Play with the position number, the amount of frames the “amount” animates from 100-0 over, and the delay (first variable in the expression) to get the desired result.

    (you can also play with the amp, freq, and decay values in the expression)

    delay = .1;
    tDelay = delay*textIndex;
    n = 0;
    if (numKeys > 0){
    n = nearestKey(time-tDelay).index;
    if (key(n).time > time) n–;
    }
    if (n == 0){
    t = 0;
    }else{
    t = time – key(n).time – tDelay;
    }

    if (n > 0){
    v = velocityAtTime(key(n).time – thisComp.frameDuration/10);
    amp = .05;
    freq = 2.0;
    decay = 2.0;
    valueAtTime(time-tDelay) + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
    }else{
    value;
    }

    “|_ (°_0) _|”

    Sincerely,

    George

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