George Dean
Forum Replies Created
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Rafal, I think your workflow may be a bit more complex than needed. But, without actually seeing your project I still do not understand enough to make a suggestion for improvement. Perhaps when you get into your project you will discover you don’t really need all those steps.
Regardless, if you do need to render 5 times, I would suggest you use an intermediate render codec, rather than the delivery codec you are currently using. The intermediate codec will preserve some quality. On the other hand, if you have satisfactory quality results, you may decide the intermediate I suggest is not needed.
There are many ‘how-to’ sources available to guide you through the process, if you are not familiar, however here are two, one using Cineform and the other using DNxHD. It’s a bit to get things setup, but after you have the codecs installed and use them once, they are as easy as your current favorite.
Best Regards……George
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Rafal, curious question, why are you rendering 5 times?
Best Regards……George
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Rafal, what do you mean “exporting into the locked 59.940fps”, what are you referencing as “locked”? And why the reference to 60 fps, your project and render is set to 59.940. Is there something else in your project that is specifically 60 fps, like maybe from a screen capture program?
Best Regards…..George
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Rafal, each time you render your media, there is going to be a loss of quality. The best practice is to render only once, maybe twice and then deliver the product. However, there are intermediate codecs that will present a visually lossless render and are much better if we need multiple renders. Of course the very best would be to render using a lossless codec, but they create huge files and are sometimes more dangerous than using a good intermediate such as Cineform or DNxHD.
What is the render settings you are using to do these five renders?
Best Regards…..George
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Mattheo in addition to Francois request above can you provide a screen shot of the render settings, and a text dump of your source media from Mediainfo (free download online)? It appears you are mixing the render from the source and possibly having a problem from your GPU. But without some of these specifications, we are shooting in the dark to help you.
Best Regards…..George
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Hi Mattheo,
Can you post a the properties of your source video media? In project properties you have the field order ‘upper field first’, change that to ‘none – progressive’ and see if that works better for you.
Best Regards…..George
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By John Bolton:
“Had a think and a quick playDo you think it is meant to be like this.
https://www.youtube.com/watch?v=biwXaZN51wA
Must be getting close now :)”
That is what I think he means/wants, but apparently he got hung up on something and can’t reply yet.
I surely think John you have covered just about all the possible combination of guesses there are, great job.
Best Regards……George
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Hi Rick,
Have you tried rendering with Sony AVC/MVC or MAGIX AVC/AAC MP4? If you are really down-scaling the 4K video rendering to HDV 60, is that 60i? And, why? Your 4K drone footage should be progressive, so use a codec that favors progressive and use the custom settings to match the frame rate of your 4K source media. Then when you upload to Youtube and they make their conversion (it should be less destructive), your 1080p video should look a lot better. Just my quick thought.
In case I have missed your point, could you post the properties of your source media and the exact render configuration you are using.
Best Regards……George
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George Dean
June 26, 2018 at 6:14 pm in reply to: Vegas Pro 15 – 4gb Video clips split by camera don’t rejoin smoothlyI use SanDisk 128 gb Extreme Pro cards formatted in exFat in my GH4and Windows 7 OS. It has worked out well in the past 2 years, with no lost data and no file size restrictions other than the size of the card.
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John, go back to your first illustration. I think what Joe wants is what you have there, the duck and water visible through the port hole, with your other animation of the arrow and ball in front of the main (background), but when the ball crosses the port hole the ball should go behind the port hole and not be seen, only seen on the background layer.
So the order would be blue background layer, ball and arrow animation overlaying the background (middle layer), port hole animation overlaying everything else (would be the top layer)
At least that is what I get from his explanation. Sure hope I haven’t made it more confusing!! maybe I should have stayed out of it.
Best Regards……George