Gabriele Turchi
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Sure you can ,in the configuration page (there is a pasty to be set for stills and cache )
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hi david ,
even if i quite don’t understand why you guys at the end of the process switch to the R3D just ro render … i mean the all advantage of the R3D is to grade the Raw that give more latitude and ISO and white balance settings … i don’t really see the point of grade a Locked primary on a MXF and than replace with R3D only for render (unless you doing it to export 4K files or if you have very big blow up (zoom)
anyway , 1 question :
the mxf that you replace with the R3D : are both same length ? I am wondering if trimmed R3D (that cover enough TC would do the Trick ..)
thanks
g
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well…,
i thought you had a dual boot (lion and snow leopard and you were running the same project on both to obtain the results..)that would be a precise test …otherwise if is based on memory not sharing the same exact footage and project nodes…who knows …
ps: about the PRAM : i read that help the render speed as well … i am wondering WHY the Pram gets filled up using resolve …maybe it’s something that the BMD team should have a look at it (or maybe is a OSX and Cuda usage issue ..)
g
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rene
are you saying that on 10.6.8 on the same machine you get 5-6 nodes more than on 10.7.3 ????
g
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Gabriele Turchi
March 11, 2012 at 6:27 am in reply to: Gamma shift on import of Flame & Smoke quicktime files?mmm…weird…smoke when render YUV it should properly scale to video levels …
so if video levels is your issue seems that a YUV coded as been generated as full range values
ps: rohit : changing the video level in the media pool as full range does not affect the workflow afterwords right ? i mean , for example rendering than the session as prores : resolve would export video range QT right ? (and not data range (because the media pool as been change right?)
thanks
g
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mmm…wondering if would work from the cubix chassis …
g
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i did not know that the deckling 4K need PCIe 3.0…
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Gabriele Turchi
March 10, 2012 at 4:54 pm in reply to: My Dream: AE plugins within nodes – Better glow effects – Curve-based HSLOFX support it really is my “”1st priority request as new features …”
g
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i hope that next NAB the deckling 4K will be officially launched to be working on resolve (new V9 hopefully ) on 4K projects …
g
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paul ,
you work on 4K project in resolve ?
and it actually work ?every time i have tried it always game error (GPU exhausted ) every 15 sec (and i have 3x GTX470 …
g
Davinci Resolve Control Surface
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