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Activity Forums DaVinci Resolve My Dream: AE plugins within nodes – Better glow effects – Curve-based HSL

  • My Dream: AE plugins within nodes – Better glow effects – Curve-based HSL

    Posted by Robert Ruffo on March 4, 2012 at 10:18 pm

    Imagine, use HSL and windows to qualify, and, within that qualification, use any AE plugins. That would be cool beyond belief.

    – Mist is clunky and weird and hard to use and the result is rarely awesome. Time for V2 of the Mist effect!

    – In the Hue Vs “X” curves, we really see to what extent non-linear curve falloff to secondaries reduces noise and twinkling artifacts often difficult to remove in an HSL qualification that only falls off in a linear fashion. Give us curves within HSL! We will love you for it!

    Gabriele Turchi replied 14 years, 2 months ago 7 Members · 9 Replies
  • 9 Replies
  • Mathieu Marano

    March 5, 2012 at 3:10 am

    You should give Autodesk Smoke a try. It kinda does just that.

    Mathieu Marano
    offline/online editor – motion graphics – Post-prod director – DaVinci Resolve operator
    http://www.ilovehue.net

    Administrator of the Montreal Final Cut User Group
    http://www.finalcutmtl.org

  • Robert Ruffo

    March 5, 2012 at 4:17 am

    How good is the tracker in Smoke?

    Which control surfaces are supported?

    It is very expensive still no?

  • Mike Most

    March 5, 2012 at 4:09 pm

    Define “very expensive.” Compared to almost free (i.e., Resolve), yes, it’s expensive. Compared to anything that’s actually comparable (i.e., Quantel iQ) it’s ridiculously cheap at around $16K.

    If one is a hobbyist, I guess it could be considered expensive. If one is actually going to use it professionally and make money with it, the cost is relative to the business you generate with it.

  • Juan Salvo

    March 5, 2012 at 10:07 pm

    The AE plugin architecture is showing it’s age. And I’m unsure how the licensing works. If Adobe needs to approve, I doubt they would considering their purchase of Speedgrade.

    I think as users and from BMDs perspective it would be good to adopt the OpenFX plugin architecture.

    https://openfx.sourceforge.net/

    https://www.toolfarm.com/products/category/3313/all

    There is already a ton of ofx plugs available, and the api is open so anyone can develop them.

    I miss the colorFX room from Apple Color/Final Touch, allow for some very robust looks.

    I’d love a plugin to add realistic grain in Resolve.

  • Robert Houllahan

    March 5, 2012 at 10:44 pm

    I second the OFX plugin architecture feature request.

    -Rob-

    Robert Houllahan
    Director / Colorist
    Cinelab Inc.
    http://www.cinelab.com

    MAHC-PRO 6-Core 3X GTX285 20Tb SAS Wave Panel Panny 11UK SDI Plasma.

  • Robert Ruffo

    March 6, 2012 at 5:02 am

    Yes, OFX would make more sense. As long as I can qualify it…

  • Gabriele Turchi

    March 6, 2012 at 5:37 am

    i strongly hope that V9 will have OFX…

    Davinci Resolve Control Surface
    MacPro
    Cubix desktop 4
    2 Red Rockets
    GTX470+GTX470+GTX285
    24GB RAM
    HP Dreamcolor
    Panasonic 58PF Plasma

  • Antoine Baumann

    March 10, 2012 at 11:12 am

    One more for ofx.

    Furnace denoise, regrain, etc…
    sapphire glow, etc…

    cheers,

  • Gabriele Turchi

    March 10, 2012 at 4:54 pm

    OFX support it really is my “”1st priority request as new features …”

    g

    Davinci Resolve Control Surface
    MacPro
    Cubix desktop 4
    2 Red Rockets
    GTX470+GTX470+GTX285
    24GB RAM
    HP Dreamcolor
    Panasonic 58PF Plasma

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