Dave, I’m mostly interested in what resolution is usually used. This question is not related to a specific project or anything, I’m just curious which one is the go-to.
To bring up a recent example the newly released Frozen 2 trailers on YouTube is uploaded in non-16:9 formats; on the Walt Disney Animation Studios YouTube channel the trailer is uploaded in 1920 x 804, but on the Disney UK YouTube channel the same trailer is uploaded in 1920 x 800.
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Finally figured it out thanks to Rick Gerard on the Adobe Community website:
x = value[0];
y = value[1];
tx = comp(“20180915_203237”).layer(“20180915_203237.mp4”).transform.scale[0];
ty = comp(“20180915_203237”).layer(“20180915_203237.mp4”).transform.scale[1];
nx = x/tx*x;
ny = y/ty*y;
[nx, ny];
No, it just made the clip smaller, unfortunately. Hmmm, I thought this wouldn’t be THIS hard to figure out. Not a huge problem, though. I will just have to use the Warp Stabilizer VFX, even though that is not a problem-free experience either.
I guess there is no way to achieve this in C4D Lite then…
Not a huge deal though, I can always place multiple objects as children under the same null which produces a similar result.
Brian, thank you – I do really appreciate your reply!
I’ve got one question regarding the the viewport render (left): will the frames rendered with it be saved somewhere on my computer or will they immediately be deleted after I’m finished viewing them?
I agree with you 100% Dave, I was just curious if anyone had a smart post-production approach to this. I’ve found a way to achieve this in post that gives me decent results, but it’s probably best to aim for real-life light spill in the future.