Fabiana Cruz
Forum Replies Created
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That’s awesome. Thank you!
I’ll try it right way 🙂
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“I used to wanna change the world… Now I just wanna leave the room with a little dignity”
Lotus Weinstock -
Awesome. Thank you so much 🙂
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“I used to wanna change the world… Now I just wanna leave the room with a little dignity”
Lotus Weinstock -
It’s an NVIDIA GeForce 9400M, so… yeah, it says it’s compatible 🙁
“I used to wanna change the world… Now I just wanna leave the room with a little dignity”
Lotus Weinstock -
They essentially do the same thing, but the workflow is kinda different..
I like to use both, but it all depends of what you need done.After Effects is an amazingly complete full featured FX program, and what’s amazing about it is the control you have over everything. If you know how to use it in depth, it can become this giant mix and matcher that lets you literally make an infinite combination of effects to create pretty much anything you can think of. You also can’t neglect the fact of the amazing interaction with other Adobe CS applications like Photoshop and Illustrator. The down side (wich is not one, really), is the time and experience required to make the most out of this software.
Motion, on the other hand, is a very intuitive, easy to use, quite complete effects program.
Its main strength is the simplicity of some tasks, that in a more complex software (like AE) would maybe take a little more time or getting used to.
The other amazing thing showing in the horizon is the role it’s going to play with FCPX. Maybe it’s not really obvious right now.. But in the very near future, when FCPX and Motion have a sleeker workflow, it’ll give FCPX the control that people are asking for, and probably go even further.So my humble advice is, if you’re thinking about working on FCPX, pay the extra bucks (it’s a bargain really) and get started with Motion as well as AE (as you already have it, it may come in handy).
If you’re gonna be editing in Premiere Pro, stick with After Effects.PS: I’d like to state that this is just my opinion and experience, and there are people out there (probably much more experienced than myself) that would differ, and that’s perfectly fine 😉
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I agree.. But thank you, I’ll try that.
Although, I’m started to get really excited about the new possibilities we have with the new interaction with Motion 5.. A little bit of fine tuning and it will become very powerful.
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Fabiana Cruz
June 26, 2011 at 3:15 pm in reply to: Bezier curve control of keyframes when Time RemappingThat kinda sucks 🙁
But if at least the round trip is a breeze, I suppose we could get used to it…
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The eight-point garbage matte is gone?! Is there a way of applying multiple masks to the same clip?
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Fabiana Cruz
June 25, 2011 at 10:25 pm in reply to: Bezier curve control of keyframes when Time RemappingThere are other posts talking about this.. Unless I’m mistaken, (and I wish I was) the Time Remapping tool is sluggish, buggy and very limited compared to the one in FCP7, and I’m not even gonna start comparing it with the one in After Effects.
So, you’re not dreaming. Sadly for now, Time Remapping in FCPX is like banging rocks together to make a fire. -
Maybe there’s a way?! You’re giving me hope here.. {:-)
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You were right. You can put markers in real time. I restarted the program and it worked.. for some reason the M shortcut wasn’t working.
I’m a bit relieved.
Thank you for your reply.