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Activity Forums Apple Final Cut Pro X Bezier curve control of keyframes when Time Remapping

  • Bezier curve control of keyframes when Time Remapping

    Posted by Jim Bachalo on June 25, 2011 at 4:03 pm

    Time remapping and pan and scan effects are super quick in FCPX. But how do you fine tune, ramp the speed via bezier curves like you can in After Effects? Is this even possible?

    Local is the new global

    John Spirou replied 12 years, 11 months ago 5 Members · 13 Replies
  • 13 Replies
  • Josh Gross

    June 25, 2011 at 5:16 pm

    Seems like the range selector is how you fine tune time remapping.. can’t say I’m much of a fan because it seems like it cuts from one percentage the next without averaging the change.. example: 100% > 50%> 0% (hold) Maybe someone can enlighten me?

  • Fabiana Cruz

    June 25, 2011 at 10:25 pm

    There are other posts talking about this.. Unless I’m mistaken, (and I wish I was) the Time Remapping tool is sluggish, buggy and very limited compared to the one in FCP7, and I’m not even gonna start comparing it with the one in After Effects.
    So, you’re not dreaming. Sadly for now, Time Remapping in FCPX is like banging rocks together to make a fire.

  • Josh Gross

    June 26, 2011 at 1:53 am

    Looks like FCPX has a default ramp between speed changes. Although I can’t tweak them like in AE, they feel pretty solid to me and I sorta appreciate not having to worry. I’ll be more cautious about posting tips in the future.. surprises everywhere.

  • Jim Bachalo

    June 26, 2011 at 2:55 pm

    Ok, not 100% sure but I think to get more fine tuned control of time remapping you would be able to do it my round tripping into Motion and back…..similar to the Premiere to After effects round tripping.

    Local is the new global

  • Fabiana Cruz

    June 26, 2011 at 3:15 pm

    That kinda sucks 🙁

    But if at least the round trip is a breeze, I suppose we could get used to it…

  • John Spirou

    June 26, 2011 at 6:56 pm

    For effects you can, see here.

  • Simon Ubsdell

    June 26, 2011 at 7:47 pm

    But, John, Smooth is just an Ease In/Ease Out behaviour – the original question was about Bezier curves which of course don’t exist – yet.

    And a proper graphical keyframe editor seems to be an essential requirement at this level – I’m hoping that’s coming as well.

    Simon Ubsdell

  • John Spirou

    June 26, 2011 at 7:51 pm

    For retimming , you have many options…

    You can select for example the area in you clip (by pressing R and drag the selection) , then goto retiming options and choose ramp from / to 0%.
    Then you have 4 segments , that you can change to make smooth retimings.
    If you choose a better video quality , (optical flow – frame blending) you have very smooth retimings.

  • John Spirou

    June 26, 2011 at 7:57 pm

    Did you tried it at all ?

    There are handles in every keyframe, not just smooth in/out… you can mix linear – curved keyframes etc., search for it ….

  • Simon Ubsdell

    June 27, 2011 at 8:19 am

    [john spirou] “There are handles in every keyframe, not just smooth in/out… you can mix linear – curved keyframes etc., search for it ….”

    These are controls for adjusting the spatial interpolation of the path of the transform – they are not for shaping the temporal keyframe interpolation.

    Simon Ubsdell

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