Forum Replies Created

Page 8 of 19
  • John Martin

    January 31, 2026 at 2:59 pm in reply to: Shadows From HDRI Don’t Show Properly

    hey man! no panic, so from what i see, your setup is correct for AE’s limits.

    The artifacts are engine limitations. Clean, believable animated shadows require an external 3D renderer.

    What actually works in After Effects:

    Use Environment Light only for ambient fill (low intensity).

    Add one or more explicit Spot / Parallel Lights for shadows. These produce stable, directional shadows.

    Use one single shadow catcher aligned to the table. Enable:

    Accepts Shadows: ON

    Accepts Lights: OFF

    Increase:

    Light Shadow Map Resolution

    Light Shadow Softness slightly

    Comp bit depth to 16/32 bpc

    Disable Cast Shadows on any non-essential meshes to avoid doubles.

    Avoid animated GLB shadows entirely when possible.

    Best-practice pipeline (industry reality)

    Render creatures + shadows in Blender / C4D with proper HDRI + key light.

    Export beauty + shadow pass.

    Composite in AE with Multiply/Add.

    AE is not a reliable final-lighting solution for animated 3D contact shadows.

  • hey bro! so what’s happening is that your <strong data-start=”133″ data-end=”148″ style=”font-family: inherit; font-size: inherit;”>RAM preview is effectively showing the layer at <strong data-start=”185″ data-end=”209″ style=”font-family: inherit; font-size: inherit;”>full comp resolution, with AE being permissive about sub-pixel alignment. we need to avoid that.


    simply paste this expression the position of the animated layer/properties so that it forces them to only have round numbers:

    [Math.round(value[0]), Math.round(value[1])]



    lemme prepare a little bullet list of optional additional fixes in case you need to escalate:

    <b data-start=”1321″ data-end=”1364″>Disable sub-pixel sampling globally

    <ul data-start=”1365″ data-end=”1545″>

  • <strong data-start=”1367″ data-end=”1391″>Layer Quality: Draft

  • <strong data-start=”1394″ data-end=”1421″>Comp Viewer: Fast Draft

  • <strong data-start=”1424″ data-end=”1486″>Project Settings → Video Rendering → Mercury Software Only<br data-start=”1486″ data-end=”1489″> (GPU acceleration can introduce sub-pixel interpolation)

  • <b data-start=”1547″ data-end=”1576″> Disable linearization

    <ul data-start=”1577″ data-end=”1697″>

  • <strong data-start=”1579″ data-end=”1637″>Project Settings → Color → Linearize Working Space OFF
    Linear color math causes edge blending on hard pixel edges.

  • <b data-start=”1699″ data-end=”1749″>Match comp resolution to native pixel grid

    <ul data-start=”1750″ data-end=”1913″>

  • Comp size must be an <strong data-start=”1773″ data-end=”1799″>exact integer multiple of the pixel art’s base resolution.

  • No odd scaling ratios like 150%, 133.33%, etc.

  • Use 100%, 200%, 300% only.

  • <b data-start=”1915″ data-end=”1944″>Final render settings

    <ul data-start=”1945″ data-end=”2091″>

  • <strong data-start=”1947″ data-end=”1965″>Render at Full

  • <strong data-start=”1968″ data-end=”1990″>No resizing in AME

  • <strong data-start=”1993″ data-end=”2024″>No scaling in output module

  • Avoid formats that internally resample (some H.264 profiles do)

    hope that helps bro!

  • John Martin

    January 30, 2026 at 5:58 am in reply to: Animating line thickness and length

    yo Jeff! i’ve recorded a custom tutorial with the solution that will push you in the right direction. I hope you like it! 🔥

    https://youtu.be/dLjc53dP5HQ

  • Hey Anthony! Please, upload the video as an unlisted Youtube link, i’ll be very happy to provide a full solution after i watch your video, talk soon

  • no panic! as i told in the video, my template works for 1 line at a time, meaning for each line, simply duplicate the entire comp “line1” and it will create a “line2”, so you can customize each line indipendently, then simply drag each “line” comp into a main timeline and arrange each line in the y order you prefer and delay them in time if needed!

  • yo Aurora i fully coded and created a template in AEP format for you to use that is multiple-font-type-aware, have fun! Hope you like it 🔥

    https://youtu.be/u6LupEWx_pI

  • John Martin

    December 25, 2025 at 10:28 am in reply to: Text | How to achieve a fade-out effect for single text

    Yo Luke, don’t panic, I created the full template for you, easy to use.

    Watch the tutorial here, have a nice day bro, lemme know if you’re slightly happier 🔥

    https://youtu.be/S-RJxIpTCRw

  • hey bro! i have a juicy solution to show you but, before i proceed, please, show me a screen recording of the issue so i can adjust my instructions so they will 100% fix it on your side, talk soon!

  • John Martin

    December 13, 2025 at 7:31 am in reply to: Trouble with a shiney knife!

    hey bro! let’s solve this; send me an equivalent stock footage i can use to record a tutorial for you using a method you won’t find on youtube which works incredibly good for these things!

    talk soon!

  • John Martin

    December 10, 2025 at 5:36 pm in reply to: Help looping a custom particle CC particle world effect

    yo Jessica! I know a brand new method that does a perfect loop without getting crazy, it’s something that you can’t find on youtube. Send me your footage and i’ll show you how it looks like and in case you like it i’ll explain how i did it!

    peace

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