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Activity Forums Adobe After Effects Layer not keeping it’s quality and sample setting upon export

  • Layer not keeping it’s quality and sample setting upon export

    Posted by Scotty Kunkel on January 30, 2026 at 7:49 pm

    Hello, I have a 8bit looking shape layer. Even though it’s precomped and continually rasterize is off, whenever I animate the position I can see small gaps through the graphic but only upon export.

    I turned down the quality and sampling for that layer which give me the desired look but only in ram preview (which is set to full quality 1920×1080).

    Motion Blur is off. (Don’t need it for the 8 bit looking project)

    My day job has been AE for 15 years but I’m hoping there’s something I’m missing here.

    One image is a screen shot of my ram preview in AE (no lines in character)

    The other is a screenshot of the export at (Lines in character).

    Any help please?

    John Martin
    replied 3 months, 1 week ago
    3 Members · 2 Replies
  • 2 Replies
  • Chris Voelz

    January 31, 2026 at 1:05 am

    Any chance the character is an AI file?

  • John Martin

    January 31, 2026 at 6:40 am

    hey bro! so what’s happening is that your <strong data-start=”133″ data-end=”148″ style=”font-family: inherit; font-size: inherit;”>RAM preview is effectively showing the layer at <strong data-start=”185″ data-end=”209″ style=”font-family: inherit; font-size: inherit;”>full comp resolution, with AE being permissive about sub-pixel alignment. we need to avoid that.


    simply paste this expression the position of the animated layer/properties so that it forces them to only have round numbers:

    [Math.round(value[0]), Math.round(value[1])]



    lemme prepare a little bullet list of optional additional fixes in case you need to escalate:

    <b data-start=”1321″ data-end=”1364″>Disable sub-pixel sampling globally

    <ul data-start=”1365″ data-end=”1545″>

  • <strong data-start=”1367″ data-end=”1391″>Layer Quality: Draft

  • <strong data-start=”1394″ data-end=”1421″>Comp Viewer: Fast Draft

  • <strong data-start=”1424″ data-end=”1486″>Project Settings → Video Rendering → Mercury Software Only<br data-start=”1486″ data-end=”1489″> (GPU acceleration can introduce sub-pixel interpolation)

  • <b data-start=”1547″ data-end=”1576″> Disable linearization

    <ul data-start=”1577″ data-end=”1697″>

  • <strong data-start=”1579″ data-end=”1637″>Project Settings → Color → Linearize Working Space OFF
    Linear color math causes edge blending on hard pixel edges.

  • <b data-start=”1699″ data-end=”1749″>Match comp resolution to native pixel grid

    <ul data-start=”1750″ data-end=”1913″>

  • Comp size must be an <strong data-start=”1773″ data-end=”1799″>exact integer multiple of the pixel art’s base resolution.

  • No odd scaling ratios like 150%, 133.33%, etc.

  • Use 100%, 200%, 300% only.

  • <b data-start=”1915″ data-end=”1944″>Final render settings

    <ul data-start=”1945″ data-end=”2091″>

  • <strong data-start=”1947″ data-end=”1965″>Render at Full

  • <strong data-start=”1968″ data-end=”1990″>No resizing in AME

  • <strong data-start=”1993″ data-end=”2024″>No scaling in output module

  • Avoid formats that internally resample (some H.264 profiles do)

    hope that helps bro!

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