Forum Replies Created

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  • Eric Sanderson

    July 16, 2009 at 3:37 pm in reply to: Object into Vapor TP

    Adam,

    Ok, after seeing your project and looking over some other options i went into it this morning with TONS of confidence…but now only feeling like ive taken 10 steps back. Im trying to take your example but trigger the fragment events with the collision of a deflector, which i successfully did on my own yesterday with my first attempt (but i wasnt using fragment and didnt have the arrow as the initial state which was the prob). Here is a pic of what ive built most recently, ive been through a few trial and errors…mostly using the deflector to turn on a psetData to group “B”, which was close to working…but just left me with another single particle in the arrows place. Now ive simplified it and and trying to just straight up trigger the fragmentation with the collision but apparently im missing some steps as im getting no result at all. any suggestions?

    Thanks for all the help!

  • Eric Sanderson

    July 15, 2009 at 6:59 pm in reply to: Object into Vapor TP

    oh…and how do you set the initial shape to be the geometry using pfragment?

  • Eric Sanderson

    July 15, 2009 at 6:56 pm in reply to: Object into Vapor TP

    Would there be a way to maybe use the Fragment for the initial breakup…then fragment those pieces into a seperate, smaller particulate group based on the age?

  • Eric Sanderson

    June 18, 2009 at 4:20 pm in reply to: Multiple conditions in if/else statement.

    ok i think i figured it out lol. the prob was i was “saving animation preset” from the effects window and not the animation tab, so i was saving just an effect preset. got it.

  • Eric Sanderson

    June 18, 2009 at 4:01 pm in reply to: save as .ffx

    What im saying is many presets you use…say Seperate XYZ for exapmle, when applied you have your “Seperate XYZ” controllers in your effects window and that preset creates a script saying value+the controller in the window. When you apply the preset the script is automatically applied to the Position of the layer youve applied it to.

    The problem im running into, and ill just use the Seperate XYZ as an example is im saving the controllers (in the effects window, and ill even highlight the Pos property on the layer in the timeline when i do this.) and save that as a preset. All looks good, but when i go to apply that preset i do get the controllers in the effects window, but no script on the layer linking them to the controllers. So my Value+controllers for example isnt there. Wondering why?

  • Eric Sanderson

    June 18, 2009 at 2:13 pm in reply to: save as .ffx

    I actually realized after that the presets did save as an .ffx.

    But i guess what i want to know is if theres a way to save the scripts ive put on a Nulls Position and Rotation, when retrieving the presets (sliders and etc) that correspond with the script. Like i see a lot of when you download other peoples presets. Or do i have to create a “position” effect within the preset with a script on it to reference the layer i apply it to?

  • Eric Sanderson

    June 17, 2009 at 9:18 pm in reply to: Save as .ffx

    Ive figured out how to save the actual sliders and stuff, but how do i get it to save the expressions used on the null with them?

  • Eric Sanderson

    June 17, 2009 at 8:39 pm in reply to: Multiple conditions in if/else statement.

    Thats strange as ive never used .value with checkboxes and i seem to get the result im looking for.

    I see so as default it would pretty much be the equivalent of saying”if(value>0){execute”…and thats why in many cases you dont need the “else”, because it defaults to 0 (or false) anyways.

  • Eric Sanderson

    June 17, 2009 at 8:12 pm in reply to: Multiple conditions in if/else statement.

    So does stating the variable in the “( )” with no condition just default to saying if the value is true? and to enable that to work is what .value was at the end of the variable was for? Guess im trying to read how that code would sound in a sentence, thats how i usually learn best.

    And to answer my question if at anytime i need to keep adding conditions i do that by “}else if(){“.

    what ive always wondered is sometime i see codes, including many of yours that say “if(” and then go on with multiple lines of codes, a lot of them usually defining variables within the statement…just always wondered about that. Thanks for the help!

  • Eric Sanderson

    May 28, 2009 at 2:59 pm in reply to: xPresso Question

    …nevermind i figured it out, should have just looked at it a few more minutes before posting.

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