Forum Replies Created

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  • Eric Sanderson

    October 2, 2009 at 3:41 pm in reply to: Baloon on a rope: Puppet Tool?

    i would start using the “beam” effect instead of the puppet tool, youll get much more accurate “anchors”, they stick right where you want it to follow. then might play around with some distortions on the beam…maybe a cc bend that increases as balloon moves positive in the Y…def a lot of playing around involved id imagine though.

  • Eric Sanderson

    September 20, 2009 at 3:13 pm in reply to: valueAtTime ?

    ah that makes sense, so its really like its the “AtTime” part of the code thats the real function, value is already there by default

  • Eric Sanderson

    September 1, 2009 at 1:36 pm in reply to: Simple question hopefully

    Ya the expression def. isnt necessary, I just usually prefer expressions over keyframes…but more in this case it was my workflow that led me to using “time” since the animation didnt start out as a speed ramp, it was just continuously spinning at a steady rate of whatever i set the slider to…then i decided to speed ramp it.

  • Eric Sanderson

    August 31, 2009 at 6:42 pm in reply to: Text physics

    i would probably approach that with particular, making the letters custom particles. Not sure how familiar you are with particular but you can set up to 2 layers i think to use as floors or other kind of deflectors.

  • Eric Sanderson

    August 19, 2009 at 3:53 pm in reply to: Different Results

    Here is what im getting.

    Preview Window

    …the same frame in my Final Render

    And i know first thought would be i have a different view set as render view but or another camera, trust me ive checked all of that and its not the case.

  • Eric Sanderson

    July 30, 2009 at 7:10 pm in reply to: random flashing like in 7even intro

    One way i like to do this is throw an adjustment layer on your comp, play with the levels, maybe a transform position and scale, colors, get crazy with it…but then throw this script onto its opacity

    probability = 9;
    r = random(-probability+2,1);
    c = clamp(r,0,1);

    Math.round(c)*100

    adjust the probability # to control how often it glitches. Also if you want to glitch just the text you can use this, this will glitch in the y axis but you can throw the “s” in place of the “value” if you want to move the x as well, same if you want to add a z axis.

    probability = 3;
    r = Math.round(random(-probability+2,1));
    v = clamp(r,0,1);
    s = wiggle(10, 400*v);
    x = value[0];
    y = s[1];

    [x,y]

  • Eric Sanderson

    July 24, 2009 at 2:22 pm in reply to: Whats causing this?

    hmm, thats good to know for the future but isnt the case here. I do have multiple lenses in there layed out as in a real projector, but theyre not even touching. Well ive figured out a workaround, its all ending up in an AE comp anway so im just using the solo render, but would be nice to know what caused it in case i run into it again. Im %99 sure its a light sensitive problem, because you can faintly see it happening in the solo render as the glare from the lens casing hits the lens, but thats the hardest light in that scene as opposed to my Master Project with a hard 3-point lighting set-up.

  • Eric Sanderson

    July 23, 2009 at 4:13 pm in reply to: Whats causing this?

    I dont have the scene on me right now, but i started with one of the glass c4d material presets for the lens, and changed mostly the volume,surface and specular colors, also played with the transparency so there are no actual “textures” loaded onto the shader. The first thing i checked was to see if there was a noise on any property of the shader but there isnt.

  • Eric Sanderson

    July 23, 2009 at 12:41 am in reply to: Whats causing this?

    actually after seeing these side by side it seems to be how the lens is reacting to the lights…and i just dont have as much light set up in my solo scene, but still dont know how to fix it.

  • Eric Sanderson

    July 16, 2009 at 3:41 pm in reply to: Object into Vapor TP

    i just realized in my diagram i didnt have my frag “particle” connected to my Ppass, but didnt solve the prob when i connected it anyways

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