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Object into Vapor TP
If someone could direct me to a tutorial for this that would be great, ive recently been through the cmiVFX Training on thinking particles and am feeling pretty comfortable, but of course my first project using them at work im stuck on something they didnt touch on.
SCENE:
I basically have a solid 3D Arrow in the sky and a 3D airplane that is flying through it, in which case the arrow will burst into a sort of cloud like vapor as the plane hits it.
Now my plan as of now is to sort of fake it…having the 3d arrow as one layer then in a layer underneath having some particles with PvolumePosition using the arrow as group A, and a group B event set to turn on as the plane hits which causes all the chaos vaporous action, and i was just going to fade or do some kind of effect in AE to transition from the solid to the particle arrow…but id REALLY like to learn how to do it for real and not have to fake it. Can anyone help me with that?
