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xPresso Question
Im just wondering the correct way to use the Range Mapper since ive never opened it. Im guessing thats what i need because like in my previous post regarding the roller coaster i have everything linked together using the position % of the camera movement along the spline, and that drives the completion of my roller coaster rails. Well since i have to use a different method animating the spine growing obviously the values need to be remapped…basically if anyone is familiar with after effects expressions…how would i say this…but in C4D’s xpresso…
e=ShaderEffector.Shading.Mapping.(“OffsetX”);
linear(e,-1.022,.028,0,100)