From what you describe, I suspect, that would not be the result you are after, as usually for those analogue counters, the increment happens once previous disc rolls from 9 to 0.
Assuming you have 10 secs long base composition where all the numbers snap one by one through, loopable, you can use this expression in TimeRemap property:
n = thisComp.layer(“Ctrl”).effect(“Num”)(“Slider”) ;
n/Math.pow(10, index-2) % 10 ;
In the base composition, instead of animating ten snaps, you can do animation just for the first one, one second long segment, and add expression:
loopOut(“offset”) ;
Experiment with animation there, have a key at frame 00:00:00, copy it to close the end of the first second, animate the numbers strip to the next digit at 00:01:00 – the shorter the animation, the snappier will be the numbers.
TIP: you’d have numbers 9012345678901 for each roll, as those extra numbers might be visible, if more than current number is exposed.
NOTE: this is very simplistic example, the motion blur won’t work correctly, as the expression is snapping back the numbers layer for every cycle. I remember building rolls out of 3D layers, so that those can have any angle and mblur is controllably calculated in the same composition.