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Get Deformed Shape Path Data
Hi there,
Is it possible to get resulting data from Shape layer path, that has operators applied, such as Merge and WigglePaths, to be fed into another ShapePath/MaskPath property. Call it “code level precompose”.
Alternatively, are there code snippets that would emulate those vector filters?What I am after is to use Scribble effect on a MaskPath, that has those deformations, or whatever scribbly result that would work on shape directly.
Thanks,
EH