Forum Replies Created
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You should place any library files in the Emitter Libraries folder where particleIllusion is installed. Then go into the library window, right-click and choose Load Library, and the new libraries should be available to load up.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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This one’s tough to edit because there are keyframes all over the place to get the effect.
In the Number graph (which is set to 200% or so), start it with a value of 0. At frame 18 set another 0 keyframe, and then at frame 21, set a key with a value of 100. At frame 22, bring it back down to 0. That should launch just one trail of dirt up into the air, playing around with that basic idea should give you the effect you’re looking for.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Sounds to me that it could just be a video driver issue. Do you have the latest certified drivers for the card installed?
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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One thing you can do that might speed up playback is to go to the Preferences, and under the OpenGL tab, check the “Don’t Use Texture RAM for BG” option.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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If you take a look at the f-Number graph under New Emitter, you’ll notice the graph has some keyframes on it. If you reset the graph and then set the initial keypoint to 60, it should flash on the first frame. Then set another key a few frames over with a value of 0 to shut off the booms.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Point two, is that many of the emitters natively show up at a size that may or may not be right for composition in HD sizes. So be prepared to set aside time to re-work emitter sizing (which can involve tweaking quite a few attributes) in order to get things where you like them.
That’s a really good point that’s easy to look over. I did a tutorial a little while ago that focuses on the steps for resizing background type emitter for HD. Won’t help you with all emitters, but it might come in handy.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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You can use Numeric Entry (hit the N key to bring up the input box) to set your keys rather than clicking and dragging to create them. That combined with having particle display turned off should speed things up a lot.
I just did a 1200 frame render on my G5 iMac to check, works okay past 999 here, though the Current Frame box stopped changing after it got to 1000. Have you had the same problem using pIRender?
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Elvis Deane
October 28, 2006 at 9:22 pm in reply to: Putting effects in the background like explosionsYou can use Blocker objects to do this, which you can make by clicking the blue button on the top toolbar. They allow you to trace over a part of your background image and make it visible over the top of particles.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Elvis Deane
October 28, 2006 at 9:19 pm in reply to: Using Truespace and PI – how come the PI runs slower then Truespace animation?I’m not familiar with the Truespace exporter, but is it possible that the frame rates of your scenes are different between the two programs? If your pI scene is set to 30 frames per second and the Truespace clip was set to 15 or something, that might account for the difference.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
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Elvis Deane
October 28, 2006 at 3:27 am in reply to: My second question today… Realistic blowing snowTo add gusts I’d stick a number of Force objects around the stage, and animate their Strength up and down, as well as playing with their Direction. That’s probably the best way to affect just certain areas of particles rather than all the ones blowing around.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion