Forum Replies Created
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You need to increase the window of the stage until it’s large enough to display the entire 1024×576 stage at 100% zoom. Quickest way to do that is to hit Alt+3. If your computer’s resolution isn’t set that high, you’ll have to render the files in pIRender
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
You just select the first frame of a sequence and pI will ask if you want to bring it in as a sequence or as one frame. Huffy you can google for, not sure if there’s an official site out there for it.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
You have to work the project at your large resolution all the way through, so you need to set the film res within particleIllusion’s project settings and then start adding your emitters. There’s no tool within pIRender to scale up an existing project, so if the project file you’re loading up doesn’t already have the stage set to the proper size (2048×1106 or whatever you need), it won’t render film res.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
Not sure what’s going on with your library window, perhaps you need to adjust your monitor settings. Could be that it’s stretched too wide or shifted over to the side a few pixels. You can load the standard screen layout by hitting Alt+1 to reset the window, probably your best bet to find a missing window.
To render to HD, you need to use pIRender, which should have installed in the program folder with pI. It lets you open up a project file and render out to big resolutions. Just make sure you set your project to film res in the first place under the Project Settings.
Generally when dealing with smoke emitters, lowering the Velocity and moving the Weight closer to 0 will slow them down. Some might have animation on the Over Life graphs, so increasing the Life will slow them down. It’s really something you have to figure out on an emitter by emitter basis by taking a peak at the graphs.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
Elvis Deane
March 7, 2007 at 5:36 pm in reply to: I love this tool, but with one major bugaboo – no MOV export choice!!!pI for Windows doesn’t work with Quicktime, but Premire Pro should import a sequence of images just fine. You should be able to select the first image in the sequence and then checked the Numbered Stills box in the import window to bring the sequence in as a single clip.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
The file in that zip is an ipf, meanings its an 2.0/SE file. Should open up in SE just fine.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
Elvis Deane
March 6, 2007 at 4:42 am in reply to: Suggestions for Champagne or Beer Bottle type ExplosionAny of the water drops or water splash emitters from the April 2006 library should be good as a starting point for it. There are some other splash effects earlier, but those are the most realistic.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
Elvis Deane
February 27, 2007 at 5:47 pm in reply to: Question: Saving alpha chanel from multiple layersWhat software do you have available? Most video editing programs like Premiere, Vegas, or Final Cut will let you composite them together. So long as the program supports footage with alpha channels and multiple layers. If you have a compositor like After Effects or Combustion, you can do it there too. This tutorial has a great overview of how to use it with After Effects, and alpha channel information as well.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
Then the best way to deal with that is to make several smaller blockers and animate their points to follow along. One blocker following each arm, another for the torso, another for the chest, etc.
That makes it much easier than creating one giant blocker with 40 points on it. Breaking shapes down into 4 or 6 point shapes. Also animating every 5th frame or so can really save time, and then you can go back and fill in more keyframes as needed.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
Look under Layers under Tutorial 4 in the Help file and check out Stencil. It doesn’t reverse a blocker, but it allows you to use a background’s alpha channel to place the particles in a certain of the screen and nowhere else.
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Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry