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  • Edgard Iriarte

    April 30, 2008 at 4:40 pm in reply to: Intestine.

    Oh yeah i forgot about that, these are nice ones to get me astarted. Now i just need to add some realism to the iamges. I want to try to create the look of HOUSE the tvshow. Some of those animatiosn are very good some not. thanks for the tip

  • Edgard Iriarte

    April 30, 2008 at 4:25 pm in reply to: Fog in Camera Map

    Thanks, but in my composite form C4D,where do i place the effect, on a null on a solid with some gradient. If you have any idea it will be awesome. Thanks

  • Edgard Iriarte

    April 30, 2008 at 4:15 pm in reply to: alpha channel reflected over environment channel

    The reflection on the road is not so crisp..mmmm…well is probably the enviroment image you placed on your sphere or sky object not having enough definition, is it an HDRI ? Try it with an HDRI , if astill doesnt work try on the sky or sphere treating the filter texture as another than MIP filter. It tends to blur a little the image.

  • Edgard Iriarte

    April 29, 2008 at 9:56 pm in reply to: alpha channel reflected over environment channel

    Leave evrything as it is amd one possible solution is to:
    1.Add a Sky or a Sphere that can act as a sky and
    2.Place a Compositing tag to your sphere or sky and uncheck the seen by camera. Dont forget to use the same texture whatcver you applied to the enviroment on your road
    I have try to find another solution but these is the one that came acros my mind. Hope it helps.
    It seems like a bug. Same thing happened to me when trying to activate the fog in one of my camera map scenes the alpha will show not as much but you can see a tiny bit of the alpha channel.
    Give a try.

  • Edgard Iriarte

    April 29, 2008 at 7:47 pm in reply to: Intestine.

    Hi folks, i am kind of having the smae problem but i think the texturing is gonna be the big headeche. I wish i could have some cool shaders to create internal part of the human body. WOnder where could i find some of those

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