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alpha channel reflected over environment channel
Hey guys,
I’ve created a scene with a road and an image that floats above it. The image above the road is on a flat plane and is a TIFF with an alpha. I have the alpha settings set to “invert” and “image alpha,” and it seems to work just fine.
However, my road is 10% reflective. I also have an environment map on it set at 5% strength. When I render the scene, the image above the road works just fine, but the reflection in the road shows the black space around the image instead of keying it out like it does in the actual space. Does anyone have any ideas what I’m doing wrong?
Here’s a link to an example of what I’m talking about:
https://i304.photobucket.com/albums/nn162/benji138/Smiley_example.jpgAs you can see, the smiley face looks fine above the road, but in the reflection it is not keyed out.
Any help would be greatly appreciated!