Forum Replies Created

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  • Eddy Elliott

    May 23, 2017 at 1:40 pm in reply to: Polys disappear when connect and delete

    Ahhh, ok, for anyone else likely to encounter this problem, the solution was to turn off the Viewport Solo Switch on the left hand panel.

    All the best.
    Eddy

  • Eddy Elliott

    August 31, 2016 at 8:05 am in reply to: Connecting Multiple Layers Ends Together

    The easiest way to do this is to draw out your bar with shape layers how you want it to be, then pre comp it them. Once pre comped, turn on continuous rasterization on the pre comp layer in the timeline. Move your anchor point with the ‘y’ key to where you want to scale from and unlink constrain proportions next to scale. Then just scale on x to your desired width (or indeed y).

    Also, you could just do it all on one shape layer. Again, moving the layer anchor point to where you want to scale from.

  • Eddy Elliott

    August 30, 2016 at 9:07 pm in reply to: Render Queue Jumps to Comp Window while Rendering

    Hi Max,

    It’s a pain for sure. But, one way to avoid this happening is to command (or ctrl) drag the render queue tab to tear it off so the window floats. Then, when you press render, it won’t jump to the composition, and you’ll have access to the render queue.

  • Eddy Elliott

    June 16, 2016 at 11:02 am in reply to: quick way to measure time in timeline?

    I know this is a slightly old thread, but FYI, when you click on the work area bar, in the info panel there is a display that tells you the current duration and the start and end timecode of the work area.

  • Eddy Elliott

    June 8, 2016 at 3:46 pm in reply to: Magic Bullet Looks Bug/Glitch/Error

    I would try rendering the clip without Looks, then bring it back in and reapply the effect. It seems like Looks isn’t reading the format of the clip correctly. Or some effect on there is causing an issue.

  • Same problem here! I thought I was the only one. Thanks for the advice Mike, I’ll try moving the render queue window before rendering next time!

  • Eddy Elliott

    May 14, 2016 at 11:52 pm in reply to: Questions about the wiggle expression

    The wiggle expression always wiggles relative to the position of the layer.
    wiggle(10,10) would wiggle 10 pixels away from the position of 960 x 540, 10 times every second.
    If you wanted a random motion not related to the position, around the full area of the comp you could try this:

    frequency=3 // change this value to set the speed
    posterizeTime(frequency);
    x=random(thisComp.width);
    y=random(thisComp.height);
    [x,y]

  • Thanks for the reply Bill. Interesting article. Still doesn’t quite get to the bottom of what I’m trying to figure out, but interesting and relevant nonetheless.

  • Thanks for all the responses guys. All methods seem to work. Many thanks!!

  • Eddy Elliott

    October 29, 2014 at 10:17 am in reply to: Issues with Layer Style and Opacity?

    I’ve been wondering this for a while. I can’t seem to smoothly combine an opacity text animation using range selection and layer styles. I’ve tried the precomposing method but the issue is the same… the layer styles appear to ‘flick’ on only after the opacity reaches a certain value which looks like a mistake.

    If anybody out there knows a solution to this please post…

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