Forum Replies Created

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  • Doyle Rockwell

    August 24, 2005 at 5:53 pm in reply to: Motion Registration

    Heya,

    It sounds like you need to delete the receipt file left by the previous installer. Receipts are found in /Library/Reciepts. There will be a few Motion receipt files in there…deleting them will not hurt anything, as receipts are just used by installers to see what may already have been installed.

    To clean off the license, which is separate from your prefs or the receipts, go to /Library/Application Support/ProApps and delete the license file, which will be called ‘Motion System ID’ or maybe ‘Final Cut Studio System ID’. Deleting this file just removes the serial, so when you launch the app, it will ask you for a new serial. Deleting it won’t hurt anything, unless you don’t have a valid serial number available to enter.

    Hope this helps. Good luck!

  • Doyle Rockwell

    August 24, 2005 at 4:54 am in reply to: Media tab puzzle

    Hey Rene,

    It sounds like a bug. As far as I know, all media should show up there. There’s no “shy” media.

  • Heya,

    Just set a couple of keyframes on the birth rate of the emitter. For example, if you want the emitter to stop emitting at frame 30, just set a keyframe on the birth rate at frame 29 (the value is whatever the birth rate is when it’s emitting), and then set a keyframe at frame 30 (with a value of 0). At frame 30, the birth rate is zeroed and no more particles are born. Existing particles run the course of their lives. Hopefully they will enjoy themselves before their inevitable doom 🙂

  • Doyle Rockwell

    August 9, 2005 at 9:02 pm in reply to: Muzzle Flash CG effect in Motion 2?

    Hey Spak,

    While you can certainly try to roll your own, using shapes and gradients, I’ve gotten good use out of both Artbeats’ Gun Stock footage <https://www.artbeats.com/prod/product.php?pg=1&id=165> and DigiEffects Delerium’s Muzzle Flash filter <https://www.digieffects.com/products.shtml#DELIRIUM> .

    The biggest challenge with digital gunfire, assuming that it’s not in broad daylight, is faking the light flash on the surrounding objects. Some diligent roto and color correction can get you a long way on that stuff. Good luck!

  • Doyle Rockwell

    August 9, 2005 at 3:51 pm in reply to: Motion 2 & FCP Express HD

    Hey Rene,

    Final Cut Express HD can read Motion projects as if they were movies, just like FCP, DSP and Shake. What FCE HD doesn’t provide is the round-tripping that FCP does. You have to make your Motion project and then import it into FCE HD as a clip. In FCP, you can send clips TO Motion and get a project in return.

    But in short: yes, you do get Motion project integration in Final Cut Express HD.

  • Doyle Rockwell

    August 8, 2005 at 12:30 am in reply to: GeForce 6800 Ultra anyone ?

    Hey Uli,

    As Visual posted, the 6800s (Ultra and GT) can draw textures up to 4096×4096, so you’re good to go. And the 16-bit is a lot faster than on an ATI GPU, but not quite as fast as 8-bit. Hope this helps.

  • Doyle Rockwell

    August 8, 2005 at 12:28 am in reply to: 3rd party plug ins

    Hey Visual,

    You specify the path to the AE plugins in the Motion preferences. That way, you can leave the AE plugins in your existing AE plugins folder.

  • Doyle Rockwell

    August 6, 2005 at 4:49 am in reply to: FCP – Motion and HDV

    Hey David,

    If your FCP project is using a Motion project as a clip, it only gets compressed when you export your whole FCP project.

  • Doyle Rockwell

    July 28, 2005 at 9:24 pm in reply to: which G5 and which card?

    Hey Nigel,

    The 6800 Ultra is/was a great card, but Nvidia released the 6800GT, which is around 5% slower but at only 2/3 the price. The Ultra was the trailblazer, and the GT is the sweet-spot.

  • Doyle Rockwell

    July 28, 2005 at 5:38 pm in reply to: which G5 and which card?

    Hey Rene,

    While a fast CPU and plenty of RAM is helpful, Motion’s performance is mainly dependent on your graphics card. Things like behaviors and particles use the CPU for calculations, but all the filters, compositing and playback are GPU-based. Don’t scrimp on the GPU, if you can avoid it.

    You have two serious choices for the GPU: the Radeon X850 and the Nvidia Geforce 6800GT. They are the same price. In terms of overall horsepower, they are comparable. They both have 256MB of graphics memory. The Nvidia card has two advantages, however:

    1. The 6800GT can draw images up to 4K (4096×4096). The Radeon is limited to 2K (2048×2048). While you may not being doing projects at >2K, you will find yourself needing to use images that size (like from any recent digital camera). HD footage can easily get grown to >2K in size.

    2. The 6800GT has hardware-accelerated 16-bit rendering. The 16-bit rendering on ATI is quite slow, but the Nvidia board runs 16-bit nearly as fast as it runs 8-bit.

    I don’t work for Nvidia, but I see people being quick to plug the X850 — which is a great card — but why not go for the card that does more for the same price? The images we work with get bigger all the time, so why be stuck at the 2K limit?

    Either way, you definitely want more GPU muscle than the stock card in the G5. Good luck with your purchase and have fun!

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